@@ -44,13 +44,34 @@ public class WelcomeScene extends PixelScene {
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private static final String TTL_Future = "Wait What?" ;
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private static final String TXT_Welcome =
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- "Shattered Pixel Dungeon is a rework/expansion of Watabou's Pixel Dungeon.\n \n " +
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- "The goal is to enhance the game by improving existing content and adding tonnes of new stuff!\n \n " +
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- "Shattered Pixel Dungeon is being constantly updated, so expect more new content soon!\n \n " +
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- "Happy Dungeoneering!" ;
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+ "Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, maps, items, and traps!\n " +
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+ "\n " +
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+ "Each run is a new challenging experience, but be careful, death is permanent!\n " +
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+ "\n " +
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+ "Shattered Pixel Dungeon is based on Watabou's Pixel Dungeon, if you're familiar with the original game, here is a list of major changes:\n " +
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+ "- Mage class and wands totally reworked\n " +
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+ "- Rings totally reworked, plus big changes to the rogue\n " +
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+ "- A new category of item: Artifacts!\n " +
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+ "- Enemy, boss, and quest changes to floors 1-10\n " +
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+ "- Subclasses currently being reworked, and are only available after floor 10\n " +
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+ "- Lots of balance changes, including removing degradation\n " +
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+ "- Over 20 new trap types!\n " +
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+ "- A redesigned UI with up to 4 quickslots\n " +
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+ "- Updates with new and reworked content roughly once a month\n " +
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+ "\n " +
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+ "\n " +
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+ "Happy Dungeoneering!" ;
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private static final String TXT_Update =
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- "v0.3.2b:\n " +
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+ "v0.3.2c:\n " +
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+ "- Visual improvements from 1.9.1 source\n " +
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+ "- Improved golden UI for donators\n " +
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+ "- Various bug and crash fixes\n " +
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+ "- Reduced gnoll shaman magic damage\n " +
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+ "- Added visuals for warlock's soul mark\n " +
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+ "- soul mark now lasts less time\n " +
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+ "\n " +
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+ "v0.3.2b:\n " +
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"- Fixed various bugs\n " +
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"- Floor locking tweaked, now only pauses passive effects when avoiding battle.\n " +
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"\n " +
@@ -119,8 +140,8 @@ public void create() {
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if (gameversion == 0 ) {
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- text = createMultiline (TXT_Welcome , 8 );
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- title = createMultiline (TTL_Welcome , 16 );
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+ text = createMultiline (TXT_Welcome , 6 );
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+ title = createMultiline (TTL_Welcome , 12 );
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} else if (gameversion <= Game .versionCode ) {
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@@ -129,8 +150,8 @@ public void create() {
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} else {
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- text = createMultiline ( TXT_Future , 8 );
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- title = createMultiline ( TTL_Future , 16 );
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+ text = createMultiline ( TXT_Future , 6 );
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+ title = createMultiline ( TTL_Future , 12 );
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}
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