Skip to content

Commit

Permalink
v0.3.2c: manifest commit
Browse files Browse the repository at this point in the history
  • Loading branch information
00-Evan committed Dec 21, 2015
1 parent 39781aa commit 3066827
Show file tree
Hide file tree
Showing 2 changed files with 32 additions and 11 deletions.
4 changes: 2 additions & 2 deletions AndroidManifest.xml
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="67"
android:versionName="0.3.2b"
android:versionCode="68"
android:versionName="0.3.2c"
android:installLocation="auto">

<uses-permission android:name="android.permission.VIBRATE"/>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -44,13 +44,34 @@ public class WelcomeScene extends PixelScene {
private static final String TTL_Future = "Wait What?";

private static final String TXT_Welcome =
"Shattered Pixel Dungeon is a rework/expansion of Watabou's Pixel Dungeon.\n\n"+
"The goal is to enhance the game by improving existing content and adding tonnes of new stuff!\n\n"+
"Shattered Pixel Dungeon is being constantly updated, so expect more new content soon!\n\n"+
"Happy Dungeoneering!";
"Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, maps, items, and traps!\n" +
"\n" +
"Each run is a new challenging experience, but be careful, death is permanent!\n" +
"\n" +
"Shattered Pixel Dungeon is based on Watabou's Pixel Dungeon, if you're familiar with the original game, here is a list of major changes:\n" +
"- Mage class and wands totally reworked\n" +
"- Rings totally reworked, plus big changes to the rogue\n" +
"- A new category of item: Artifacts!\n" +
"- Enemy, boss, and quest changes to floors 1-10\n" +
"- Subclasses currently being reworked, and are only available after floor 10\n" +
"- Lots of balance changes, including removing degradation\n" +
"- Over 20 new trap types!\n" +
"- A redesigned UI with up to 4 quickslots\n" +
"- Updates with new and reworked content roughly once a month\n" +
"\n" +
"\n" +
"Happy Dungeoneering!";

private static final String TXT_Update =
"v0.3.2b:\n" +
"v0.3.2c:\n" +
"- Visual improvements from 1.9.1 source\n" +
"- Improved golden UI for donators\n" +
"- Various bug and crash fixes\n" +
"- Reduced gnoll shaman magic damage\n" +
"- Added visuals for warlock's soul mark\n" +
"- soul mark now lasts less time\n" +
"\n" +
"v0.3.2b:\n" +
"- Fixed various bugs\n" +
"- Floor locking tweaked, now only pauses passive effects when avoiding battle.\n" +
"\n" +
Expand Down Expand Up @@ -119,8 +140,8 @@ public void create() {

if (gameversion == 0) {

text = createMultiline(TXT_Welcome, 8);
title = createMultiline(TTL_Welcome, 16);
text = createMultiline(TXT_Welcome, 6 );
title = createMultiline(TTL_Welcome, 12 );

} else if (gameversion <= Game.versionCode) {

Expand All @@ -129,8 +150,8 @@ public void create() {

} else {

text = createMultiline( TXT_Future, 8 );
title = createMultiline( TTL_Future, 16 );
text = createMultiline( TXT_Future, 6 );
title = createMultiline( TTL_Future, 12 );

}

Expand Down

0 comments on commit 3066827

Please sign in to comment.