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LinkedList.h
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/*******************************************************************************
CommanderTux
Penguin In Space
Released under the GNU Public License
2005 by André Schnabel ([email protected])
*******************************************************************************/
// LinkedList.h
// Mostly needed for enemies and items in the game
#ifndef LINKEDLIST_H
#define LINKEDLIST_H
template < class Type >
class CLinkedList
{
public:
// Element
struct SElement {
Type *data;
SElement *next, *prev;
SElement( Type *ndata ) {
next = prev = NULL;
data = ndata;
}
~SElement() {
if( data )
delete data;
if( next )
next->prev = prev;
if( prev )
prev->next = next;
}
};
// Constructor
CLinkedList()
{
m_head = m_tail = NULL;
m_selected = NULL;
m_number_of_elements = 0;
}
// Destructor
~CLinkedList() { Empty(); }
// Add new element to the list
void Add( Type *data )
{
SElement *new_element;
if( !data )
return;
new_element = new SElement( data );
if( !m_head ) // First element
{
m_head = new_element;
m_tail = new_element;
}
else // Something later
{
m_tail->next = new_element;
new_element->prev = m_tail;
m_tail = new_element;
}
m_number_of_elements++;
}
// Get specific element
SElement *GetElement( int nr )
{
int i;
if( nr < GetNumberOfElements() )
{
m_selected = m_head;
for( i=0; i<nr; i++ )
{
if( m_selected->next )
m_selected = m_selected->next;
}
return m_selected;
}
else
return NULL;
}
// Get data of specific element
Type *GetData( int element_nr )
{
return GetElement( element_nr )->data;
}
// Delete specific element
void Delete( int nr )
{
if( GetNumberOfElements() > 0 )
{
if( nr == 0 ) // Head
{
m_selected = m_head->next;
delete m_head;
m_head = m_selected;
}
else if( nr < GetNumberOfElements() - 1 )
{
delete GetElement( nr );
}
else // Tail
{
m_selected = m_tail->prev;
delete m_tail;
m_tail = m_selected;
}
m_number_of_elements--;
}
}
// Empty whole list
void Empty()
{
int i;
for( i=0; i<m_number_of_elements; i++ )
Delete( i );
m_head = NULL;
m_tail = NULL;
}
// Get the head
SElement *GetHead() { return m_head; }
// And the tail
SElement *GetTail() { return m_tail; }
// Size of the list?
int GetNumberOfElements() { return m_number_of_elements; }
private:
SElement *m_head, *m_tail;
SElement *m_selected;
int m_number_of_elements;
};
#endif