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When using components directly inside the GlobalCanvas (without useCanvas hook or scrollScene), the meshPortalMaterial only display after saving the file by adding / removing another mesh.
I tried enabling all layers for the main camera, and some few things with gl but without success.
Might be the default render loop from the GlobalRenderer, but i'm a noob with Three.
Here is a repo to see it in action by comment/uncomment the sphere mesh.