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hknight.qc
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hknight.qc
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/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
/*
==============================================================================
KNIGHT
==============================================================================
*/
$cd /raid/quake/id1/models/knight2
$origin 0 0 24
$base base
$skin skin
$frame stand1 stand2 stand3 stand4 stand5 stand6 stand7 stand8 stand9
$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9
$frame walk10 walk11 walk12 walk13 walk14 walk15 walk16 walk17
$frame walk18 walk19 walk20
$frame run1 run2 run3 run4 run5 run6 run7 run8
$frame pain1 pain2 pain3 pain4 pain5
$frame death1 death2 death3 death4 death5 death6 death7 death8
$frame death9 death10 death11 death12
$frame deathb1 deathb2 deathb3 deathb4 deathb5 deathb6 deathb7 deathb8
$frame deathb9
$frame char_a1 char_a2 char_a3 char_a4 char_a5 char_a6 char_a7 char_a8
$frame char_a9 char_a10 char_a11 char_a12 char_a13 char_a14 char_a15 char_a16
$frame magica1 magica2 magica3 magica4 magica5 magica6 magica7 magica8
$frame magica9 magica10 magica11 magica12 magica13 magica14
$frame magicb1 magicb2 magicb3 magicb4 magicb5 magicb6 magicb7 magicb8
$frame magicb9 magicb10 magicb11 magicb12 magicb13
$frame char_b1 char_b2 char_b3 char_b4 char_b5 char_b6
$frame slice1 slice2 slice3 slice4 slice5 slice6 slice7 slice8 slice9 slice10
$frame smash1 smash2 smash3 smash4 smash5 smash6 smash7 smash8 smash9 smash10
$frame smash11
$frame w_attack1 w_attack2 w_attack3 w_attack4 w_attack5 w_attack6 w_attack7
$frame w_attack8 w_attack9 w_attack10 w_attack11 w_attack12 w_attack13 w_attack14
$frame w_attack15 w_attack16 w_attack17 w_attack18 w_attack19 w_attack20
$frame w_attack21 w_attack22
$frame magicc1 magicc2 magicc3 magicc4 magicc5 magicc6 magicc7 magicc8
$frame magicc9 magicc10 magicc11
void() hknight_char_a1;
void() hknight_run1;
void() hk_idle_sound;
void(float offset) hknight_shot =
{
vector offang;
vector org, vec;
offang = vectoangles(self.enemy.origin - self.origin);
offang_y = offang_y + offset * 6;
makevectors(offang);
org = self.origin + self.mins + self.size*0.5 + v_forward * 20;
// set missile speed
vec = normalize(v_forward);
vec_z = 0 - vec_z + (random() - 0.5)*0.1;
launch_spike(org, vec);
newmis.classname = "knightspike";
setmodel(newmis, "progs/k_spike.mdl");
setsize(newmis, VEC_ORIGIN, VEC_ORIGIN);
newmis.velocity = vec*300;
sound(self, CHAN_WEAPON, "hknight/attack1.wav", 1, ATTN_NORM);
};
void() CheckForCharge =
{
// check for mad charge
if (!enemy_vis)
return;
if (time < self.attack_finished)
return;
if ( fabs(self.origin_z - self.enemy.origin_z) > 20)
return; // too much height change
if ( vlen(self.origin - self.enemy.origin) < 80)
return; // use regular attack
// charge
SUB_AttackFinished(2);
hknight_char_a1();
};
void() CheckContinueCharge =
{
if (time > self.attack_finished)
{
SUB_AttackFinished(3);
hknight_run1();
return; // done charging
}
if (random() > 0.5)
sound(self, CHAN_WEAPON, "knight/sword2.wav", 1, ATTN_NORM);
else
sound(self, CHAN_WEAPON, "knight/sword1.wav", 1, ATTN_NORM);
};
//===========================================================================
void() hknight_stand1 = [ $stand1, hknight_stand2 ] { ai_stand(); };
void() hknight_stand2 = [ $stand2, hknight_stand3 ] { ai_stand(); };
void() hknight_stand3 = [ $stand3, hknight_stand4 ] { ai_stand(); };
void() hknight_stand4 = [ $stand4, hknight_stand5 ] { ai_stand(); };
void() hknight_stand5 = [ $stand5, hknight_stand6 ] { ai_stand(); };
void() hknight_stand6 = [ $stand6, hknight_stand7 ] { ai_stand(); };
void() hknight_stand7 = [ $stand7, hknight_stand8 ] { ai_stand(); };
void() hknight_stand8 = [ $stand8, hknight_stand9 ] { ai_stand(); };
void() hknight_stand9 = [ $stand9, hknight_stand1 ] { ai_stand(); };
//===========================================================================
void() hknight_walk1 = [ $walk1, hknight_walk2 ]
{
hk_idle_sound();
ai_walk(2);
};
void() hknight_walk2 = [ $walk2, hknight_walk3 ] { ai_walk(5); };
void() hknight_walk3 = [ $walk3, hknight_walk4 ] { ai_walk(5); };
void() hknight_walk4 = [ $walk4, hknight_walk5 ] { ai_walk(4); };
void() hknight_walk5 = [ $walk5, hknight_walk6 ] { ai_walk(4); };
void() hknight_walk6 = [ $walk6, hknight_walk7 ] { ai_walk(2); };
void() hknight_walk7 = [ $walk7, hknight_walk8 ] { ai_walk(2); };
void() hknight_walk8 = [ $walk8, hknight_walk9 ] { ai_walk(3); };
void() hknight_walk9 = [ $walk9, hknight_walk10 ] { ai_walk(3); };
void() hknight_walk10 = [ $walk10, hknight_walk11 ] { ai_walk(4); };
void() hknight_walk11 = [ $walk11, hknight_walk12 ] { ai_walk(3); };
void() hknight_walk12 = [ $walk12, hknight_walk13 ] { ai_walk(4); };
void() hknight_walk13 = [ $walk13, hknight_walk14 ] { ai_walk(6); };
void() hknight_walk14 = [ $walk14, hknight_walk15 ] { ai_walk(2); };
void() hknight_walk15 = [ $walk15, hknight_walk16 ] { ai_walk(2); };
void() hknight_walk16 = [ $walk16, hknight_walk17 ] { ai_walk(4); };
void() hknight_walk17 = [ $walk17, hknight_walk18 ] { ai_walk(3); };
void() hknight_walk18 = [ $walk18, hknight_walk19 ] { ai_walk(3); };
void() hknight_walk19 = [ $walk19, hknight_walk20 ] { ai_walk(3); };
void() hknight_walk20 = [ $walk20, hknight_walk1 ] { ai_walk(2); };
//===========================================================================
void() hknight_run1 = [ $run1, hknight_run2 ]
{
hk_idle_sound();
ai_run(20);
CheckForCharge();
};
void() hknight_run2 = [ $run2, hknight_run3 ] { ai_run(25); };
void() hknight_run3 = [ $run3, hknight_run4 ] { ai_run(18); };
void() hknight_run4 = [ $run4, hknight_run5 ] { ai_run(16); };
void() hknight_run5 = [ $run5, hknight_run6 ] { ai_run(14); };
void() hknight_run6 = [ $run6, hknight_run7 ] { ai_run(25); };
void() hknight_run7 = [ $run7, hknight_run8 ] { ai_run(21); };
void() hknight_run8 = [ $run8, hknight_run1 ] { ai_run(13); };
//============================================================================
void() hknight_pain1 = [ $pain1, hknight_pain2 ] { sound(self, CHAN_VOICE, "hknight/pain1.wav", 1, ATTN_NORM); };
void() hknight_pain2 = [ $pain2, hknight_pain3 ] {};
void() hknight_pain3 = [ $pain3, hknight_pain4 ] {};
void() hknight_pain4 = [ $pain4, hknight_pain5 ] {};
void() hknight_pain5 = [ $pain5, hknight_run1 ] {};
//============================================================================
void() hknight_die1 = [ $death1, hknight_die2 ] { ai_forward(10); };
void() hknight_die2 = [ $death2, hknight_die3 ] { ai_forward(8); };
void() hknight_die3 = [ $death3, hknight_die4 ]
{
self.solid = SOLID_NOT;
ai_forward(7);
};
void() hknight_die4 = [ $death4, hknight_die5 ] {};
void() hknight_die5 = [ $death5, hknight_die6 ] {};
void() hknight_die6 = [ $death6, hknight_die7 ] {};
void() hknight_die7 = [ $death7, hknight_die8 ] {};
void() hknight_die8 = [ $death8, hknight_die9 ] { ai_forward(10); };
void() hknight_die9 = [ $death9, hknight_die10 ] { ai_forward(11); };
void() hknight_die10 = [ $death10, hknight_die11 ] {};
void() hknight_die11 = [ $death11, hknight_die12 ] {};
void() hknight_die12 = [ $death12, hknight_die12 ] {};
void() hknight_dieb1 = [ $deathb1, hknight_dieb2 ] {};
void() hknight_dieb2 = [ $deathb2, hknight_dieb3 ] {};
void() hknight_dieb3 = [ $deathb3, hknight_dieb4 ] { self.solid = SOLID_NOT; };
void() hknight_dieb4 = [ $deathb4, hknight_dieb5 ] {};
void() hknight_dieb5 = [ $deathb5, hknight_dieb6 ] {};
void() hknight_dieb6 = [ $deathb6, hknight_dieb7 ] {};
void() hknight_dieb7 = [ $deathb7, hknight_dieb8 ] {};
void() hknight_dieb8 = [ $deathb8, hknight_dieb9 ] {};
void() hknight_dieb9 = [ $deathb9, hknight_dieb9 ] {};
void() hknight_die =
{
// check for gib
if (self.health < -40)
{
sound(self, CHAN_VOICE, "player/udeath.wav", 1, ATTN_NORM);
ThrowHead("progs/h_hellkn.mdl", self.health);
ThrowGib("progs/gib1.mdl", self.health);
ThrowGib("progs/gib2.mdl", self.health);
ThrowGib("progs/gib3.mdl", self.health);
return;
}
// regular death
sound(self, CHAN_VOICE, "hknight/death1.wav", 1, ATTN_NORM);
if (random() > 0.5)
hknight_die1();
else
hknight_dieb1();
};
//============================================================================
void() hknight_magica1 = [ $magica1, hknight_magica2 ] { ai_face(); };
void() hknight_magica2 = [ $magica2, hknight_magica3 ] { ai_face(); };
void() hknight_magica3 = [ $magica3, hknight_magica4 ] { ai_face(); };
void() hknight_magica4 = [ $magica4, hknight_magica5 ] { ai_face(); };
void() hknight_magica5 = [ $magica5, hknight_magica6 ] { ai_face(); };
void() hknight_magica6 = [ $magica6, hknight_magica7 ] { ai_face(); };
void() hknight_magica7 = [ $magica7, hknight_magica8 ] { hknight_shot(-2); };
void() hknight_magica8 = [ $magica8, hknight_magica9 ] { hknight_shot(-1); };
void() hknight_magica9 = [ $magica9, hknight_magica10 ] { hknight_shot(0); };
void() hknight_magica10 = [ $magica10, hknight_magica11 ] { hknight_shot(1); };
void() hknight_magica11 = [ $magica11, hknight_magica12 ] { hknight_shot(2); };
void() hknight_magica12 = [ $magica12, hknight_magica13 ] { hknight_shot(3); };
void() hknight_magica13 = [ $magica13, hknight_magica14 ] { ai_face(); };
void() hknight_magica14 = [ $magica14, hknight_run1 ] { ai_face(); };
//============================================================================
void() hknight_magicb1 = [ $magicb1, hknight_magicb2 ] { ai_face(); };
void() hknight_magicb2 = [ $magicb2, hknight_magicb3 ] { ai_face(); };
void() hknight_magicb3 = [ $magicb3, hknight_magicb4 ] { ai_face(); };
void() hknight_magicb4 = [ $magicb4, hknight_magicb5 ] { ai_face(); };
void() hknight_magicb5 = [ $magicb5, hknight_magicb6 ] { ai_face(); };
void() hknight_magicb6 = [ $magicb6, hknight_magicb7 ] { ai_face(); };
void() hknight_magicb7 = [ $magicb7, hknight_magicb8 ] { hknight_shot(-2); };
void() hknight_magicb8 = [ $magicb8, hknight_magicb9 ] { hknight_shot(-1); };
void() hknight_magicb9 = [ $magicb9, hknight_magicb10 ] { hknight_shot(0); };
void() hknight_magicb10 = [ $magicb10, hknight_magicb11 ] { hknight_shot(1); };
void() hknight_magicb11 = [ $magicb11, hknight_magicb12 ] { hknight_shot(2); };
void() hknight_magicb12 = [ $magicb12, hknight_magicb13 ] { hknight_shot(3); };
void() hknight_magicb13 = [ $magicb13, hknight_run1 ] { ai_face(); };
//============================================================================
void() hknight_magicc1 = [ $magicc1, hknight_magicc2 ] { ai_face(); };
void() hknight_magicc2 = [ $magicc2, hknight_magicc3 ] { ai_face(); };
void() hknight_magicc3 = [ $magicc3, hknight_magicc4 ] { ai_face(); };
void() hknight_magicc4 = [ $magicc4, hknight_magicc5 ] { ai_face(); };
void() hknight_magicc5 = [ $magicc5, hknight_magicc6 ] { ai_face(); };
void() hknight_magicc6 = [ $magicc6, hknight_magicc7 ] { hknight_shot(-2); };
void() hknight_magicc7 = [ $magicc7, hknight_magicc8 ] { hknight_shot(-1); };
void() hknight_magicc8 = [ $magicc8, hknight_magicc9 ] { hknight_shot(0); };
void() hknight_magicc9 = [ $magicc9, hknight_magicc10 ] { hknight_shot(1); };
void() hknight_magicc10 = [ $magicc10, hknight_magicc11 ] { hknight_shot(2); };
void() hknight_magicc11 = [ $magicc11, hknight_run1 ] { hknight_shot(3); };
//===========================================================================
void() hknight_char_a1 = [ $char_a1, hknight_char_a2 ] { ai_charge(20); };
void() hknight_char_a2 = [ $char_a2, hknight_char_a3 ] { ai_charge(25); };
void() hknight_char_a3 = [ $char_a3, hknight_char_a4 ] { ai_charge(18); };
void() hknight_char_a4 = [ $char_a4, hknight_char_a5 ] { ai_charge(16); };
void() hknight_char_a5 = [ $char_a5, hknight_char_a6 ] { ai_charge(14); };
void() hknight_char_a6 = [ $char_a6, hknight_char_a7 ] { ai_charge(20); ai_melee(); };
void() hknight_char_a7 = [ $char_a7, hknight_char_a8 ] { ai_charge(21); ai_melee(); };
void() hknight_char_a8 = [ $char_a8, hknight_char_a9 ] { ai_charge(13); ai_melee(); };
void() hknight_char_a9 = [ $char_a9, hknight_char_a10 ] { ai_charge(20); ai_melee(); };
void() hknight_char_a10 = [ $char_a10, hknight_char_a11 ] { ai_charge(20); ai_melee(); };
void() hknight_char_a11 = [ $char_a11, hknight_char_a12 ] { ai_charge(18); ai_melee(); };
void() hknight_char_a12 = [ $char_a12, hknight_char_a13 ] { ai_charge(16); };
void() hknight_char_a13 = [ $char_a13, hknight_char_a14 ] { ai_charge(14); };
void() hknight_char_a14 = [ $char_a14, hknight_char_a15 ] { ai_charge(25); };
void() hknight_char_a15 = [ $char_a15, hknight_char_a16 ] { ai_charge(21); };
void() hknight_char_a16 = [ $char_a16, hknight_run1 ] { ai_charge(13); };
//===========================================================================
void() hknight_char_b1 = [ $char_b1, hknight_char_b2 ]
{
CheckContinueCharge();
ai_charge(23);
ai_melee();
};
void() hknight_char_b2 = [ $char_b2, hknight_char_b3 ] { ai_charge(17); ai_melee(); };
void() hknight_char_b3 = [ $char_b3, hknight_char_b4 ] { ai_charge(12); ai_melee(); };
void() hknight_char_b4 = [ $char_b4, hknight_char_b5 ] { ai_charge(22); ai_melee(); };
void() hknight_char_b5 = [ $char_b5, hknight_char_b6 ] { ai_charge(18); ai_melee(); };
void() hknight_char_b6 = [ $char_b6, hknight_char_b1 ] { ai_charge(8); ai_melee(); };
//===========================================================================
void() hknight_slice1 = [ $slice1, hknight_slice2 ] { ai_charge(9); };
void() hknight_slice2 = [ $slice2, hknight_slice3 ] { ai_charge(6); };
void() hknight_slice3 = [ $slice3, hknight_slice4 ] { ai_charge(13); };
void() hknight_slice4 = [ $slice4, hknight_slice5 ] { ai_charge(4); };
void() hknight_slice5 = [ $slice5, hknight_slice6 ] { ai_charge(7); ai_melee(); };
void() hknight_slice6 = [ $slice6, hknight_slice7 ] { ai_charge(15); ai_melee(); };
void() hknight_slice7 = [ $slice7, hknight_slice8 ] { ai_charge(8); ai_melee(); };
void() hknight_slice8 = [ $slice8, hknight_slice9 ] { ai_charge(2); ai_melee(); };
void() hknight_slice9 = [ $slice9, hknight_slice10 ] { ai_melee(); };
void() hknight_slice10 = [ $slice10, hknight_run1 ] { ai_charge(3); };
//===========================================================================
void() hknight_smash1 = [ $smash1, hknight_smash2 ] { ai_charge(1); };
void() hknight_smash2 = [ $smash2, hknight_smash3 ] { ai_charge(13); };
void() hknight_smash3 = [ $smash3, hknight_smash4 ] { ai_charge(9); };
void() hknight_smash4 = [ $smash4, hknight_smash5 ] { ai_charge(11); };
void() hknight_smash5 = [ $smash5, hknight_smash6 ] { ai_charge(10); ai_melee(); };
void() hknight_smash6 = [ $smash6, hknight_smash7 ] { ai_charge(7); ai_melee(); };
void() hknight_smash7 = [ $smash7, hknight_smash8 ] { ai_charge(12); ai_melee(); };
void() hknight_smash8 = [ $smash8, hknight_smash9 ] { ai_charge(2); ai_melee(); };
void() hknight_smash9 = [ $smash9, hknight_smash10 ] { ai_charge(3); ai_melee(); };
void() hknight_smash10 = [ $smash10, hknight_smash11 ] { ai_charge(0); };
void() hknight_smash11 = [ $smash11, hknight_run1 ] { ai_charge(0); };
//============================================================================
void() hknight_watk1 = [ $w_attack1, hknight_watk2 ] { ai_charge(2); };
void() hknight_watk2 = [ $w_attack2, hknight_watk3 ] { ai_charge(0); };
void() hknight_watk3 = [ $w_attack3, hknight_watk4 ] { ai_charge(0); };
void() hknight_watk4 = [ $w_attack4, hknight_watk5 ] { ai_melee(); };
void() hknight_watk5 = [ $w_attack5, hknight_watk6 ] { ai_melee(); };
void() hknight_watk6 = [ $w_attack6, hknight_watk7 ] { ai_melee(); };
void() hknight_watk7 = [ $w_attack7, hknight_watk8 ] { ai_charge(1); };
void() hknight_watk8 = [ $w_attack8, hknight_watk9 ] { ai_charge(4); };
void() hknight_watk9 = [ $w_attack9, hknight_watk10 ] { ai_charge(5); };
void() hknight_watk10 = [ $w_attack10, hknight_watk11 ] { ai_charge(3); ai_melee(); };
void() hknight_watk11 = [ $w_attack11, hknight_watk12 ] { ai_charge(2); ai_melee(); };
void() hknight_watk12 = [ $w_attack12, hknight_watk13 ] { ai_charge(2); ai_melee(); };
void() hknight_watk13 = [ $w_attack13, hknight_watk14 ] { ai_charge(0); };
void() hknight_watk14 = [ $w_attack14, hknight_watk15 ] { ai_charge(0); };
void() hknight_watk15 = [ $w_attack15, hknight_watk16 ] { ai_charge(0); };
void() hknight_watk16 = [ $w_attack16, hknight_watk17 ] { ai_charge(1); };
void() hknight_watk17 = [ $w_attack17, hknight_watk18 ] { ai_charge(1); ai_melee(); };
void() hknight_watk18 = [ $w_attack18, hknight_watk19 ] { ai_charge(3); ai_melee(); };
void() hknight_watk19 = [ $w_attack19, hknight_watk20 ] { ai_charge(4); ai_melee(); };
void() hknight_watk20 = [ $w_attack20, hknight_watk21 ] { ai_charge(6); };
void() hknight_watk21 = [ $w_attack21, hknight_watk22 ] { ai_charge(7); };
void() hknight_watk22 = [ $w_attack22, hknight_run1 ] { ai_charge(3); };
//============================================================================
void() hk_idle_sound =
{
if (random() < 0.2)
sound(self, CHAN_VOICE, "hknight/idle.wav", 1, ATTN_NORM);
};
void(entity attacker, float damage) hknight_pain =
{
if (self.pain_finished > time)
return;
sound(self, CHAN_VOICE, "hknight/pain1.wav", 1, ATTN_NORM);
if (time - self.pain_finished > 5)
{ // allways go into pain frame if it has been a while
hknight_pain1();
self.pain_finished = time + 1;
return;
}
if ((random()*30 > damage))
return; // didn't flinch
self.pain_finished = time + 1;
hknight_pain1();
};
float hknight_type;
void() hknight_melee =
{
hknight_type = hknight_type + 1;
sound(self, CHAN_WEAPON, "hknight/slash1.wav", 1, ATTN_NORM);
if (hknight_type == 1)
hknight_slice1();
else if (hknight_type == 2)
hknight_smash1();
else if (hknight_type == 3)
{
hknight_watk1();
hknight_type = 0;
}
};
/*QUAKED monster_hell_knight (1 0 0) (-16 -16 -24) (16 16 40) Ambush
*/
void() monster_hell_knight =
{
if (deathmatch)
{
remove(self);
return;
}
precache_model2 ("progs/hknight.mdl");
precache_model2 ("progs/k_spike.mdl");
precache_model2 ("progs/h_hellkn.mdl");
precache_sound2 ("hknight/attack1.wav");
precache_sound2 ("hknight/death1.wav");
precache_sound2 ("hknight/pain1.wav");
precache_sound2 ("hknight/sight1.wav");
precache_sound("hknight/hit.wav"); // used by C code, so don't sound2
precache_sound2 ("hknight/slash1.wav");
precache_sound2 ("hknight/idle.wav");
precache_sound2 ("hknight/grunt.wav");
precache_sound("knight/sword1.wav");
precache_sound("knight/sword2.wav");
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_STEP;
setmodel(self, "progs/hknight.mdl");
setsize(self, '-16 -16 -24', '16 16 40');
self.health = 250;
self.th_stand = hknight_stand1;
self.th_walk = hknight_walk1;
self.th_run = hknight_run1;
self.th_melee = hknight_melee;
self.th_missile = hknight_magicc1;
self.th_pain = hknight_pain;
self.th_die = hknight_die;
walkmonster_start();
};