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hi, Thank you for this tool by the way its fantastic. I was wondering if you could the type safety features that most other iterations and improvements of unity events. I find it very useful to have betterEvent betterevent<T1,T2> etc. when designing my games with event systems to ensure the correct response is wired to the correct event given the generic constraints
KABBOUCHI, IntoTheDev, L1247, davidrochin, CircuitLord and 2 more