A library for compiling shader strings into SPIR-V.
There are two main shaderc libraries that are created during a CMake
compilation. The first is libshaderc
, which is a static library
containing just the functionality exposed by libshaderc. It depends
on other compilation targets glslang
, OSDependent
, OGLCompiler
,
shaderc_util
and SPIRV
.
The other is libshaderc_combined
, which is a static library containing
libshaderc and all of its dependencies.
There are several ways of integrating libshaderc into external projects.
-
If the external project uses CMake, then
shaderc/CMakeLists.txt
can be included into the external project's CMake configuration and shaderc can be used as a link target. This is the simplest way to use libshaderc in an external project. -
If the external project uses CMake and is building for Linux or Android,
target_link_libraries(shaderc_combined)
can instead be specified. This is functionally identical to the previous option. -
If the external project does not use CMake, then the external project can instead directly use the generated libraries.
shaderc/libshaderc/include
should be added to the include path, andbuild/libshaderc/libshaderc_combined.a
should be linked. Note that on some platforms-lpthread
should also be specified. -
If the external project does not use CMake and cannot use libshaderc_combined, the following libraries or their platform-dependent counterparts should be linked in the order specified.
build/libshaderc/libshaderc.a
build/third_party/glslang/glslang/glslang.a
build/third_party/glslang/glslang/OSDependent/{Platform}/libOSDependent.a
build/third_party/glslang/OGLCompilersDLL/libOGLCompiler.a
build/third_party/glslang/libglslang.a
build/shaderc_util/libshaderc_util.a
build/third_party/glslang/SPIRV/libSPIRV.a
-
If building for Android using the Android NDK,
shaderc/Android.mk
can be included in the application'sAndroid.mk
andLOCAL_STATIC_LIBRARIES:=shaderc
can be specified. Seeshaderc/android_test
for an example.