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Should opacity input on node "surface" be color instead of float #712

@niklasharrysson

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@niklasharrysson

As pointed out by @code-monkey in this issue (Autodesk/standard-surface#20), the surface node in MaterialX pbrlib only supports monochromatic opacity with a float input. In order to support colored opacity we should consider chaining this to a color3 input.

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