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I'm doing a game on Unity and building it to WP 8.1
That said I've followed the tutorial on readme.txt that comes when you download the AdRotator NuGet.
that is. Added the manager control in my first two scenes with no remote URL for the xml (this should be enough for it to use the local one) and modified defaultAdSettingsWP8 with the following xml:
Builded the project on Visual Studio 2013 Update 4.
Added the AdRotator by NuGet
Added
public App()
{
this.InitializeComponent();
appCallbacks = new AppCallbacks();
appCallbacks.RenderingStarted += RemoveSplashScreen;
AdRotatorUnitySDK.Integration.AdRotatorBridge.PlatformAdProviderComponents.Add(AdRotator.Model.AdType.PubCenter, typeof(AdControl)); //<- Resolve to Microsoft AdControl
}
To the app constructor and added reference to Microsoft Ads SDK.
But When running the app on a device. After it shows the Unity Splash Screen it breaks, with the following error:
I couldn't even test if the Ad was showing properly or not. Can you help me with what's going on here?
I'm Running Unity 5.0.1
Thanks!
The text was updated successfully, but these errors were encountered:
Hi @DDReaper thanks for the response!
Which version of unity is the latest one AdRotator supports?
Do you think it will be too much trouble to migrate from 5.x to that version?
Thanks again!
@DDReaper I migrate my project to Unity 4.6.5 (the latest Unity 4 version) and did the exact same steps listed above. Another similar problem happened:
As you asked, Which type of configuration do you want me to provide? I did only theses steps, Didn't modify anything in Player Settings... and built the project to XAML C# Solution with SDK Phone 8.1
The currently AdNetwork I will support will be PubCenter (to make it work), than I plan to put Smaato or Inneractive, as AdMob and InMobi are quitting their WP 8.1 support.
I'm doing a game on Unity and building it to WP 8.1
That said I've followed the tutorial on
readme.txt
that comes when you download the AdRotator NuGet.that is. Added the manager control in my first two scenes with no remote URL for the xml (this should be enough for it to use the local one) and modified
defaultAdSettingsWP8
with the following xml:To the app constructor and added reference to Microsoft Ads SDK.
But When running the app on a device. After it shows the Unity Splash Screen it breaks, with the following error:
I couldn't even test if the Ad was showing properly or not. Can you help me with what's going on here?
I'm Running Unity 5.0.1
Thanks!
The text was updated successfully, but these errors were encountered: