Leaflet.MarkerMotion is a powerful open-source plugin for Leaflet that enables smooth marker animation along predefined paths. Perfect for visualizing routes or creating engaging map-based animations.
- Smooth marker animation along a predefined path
- Configurable animation speed
- Play, pause, and reset functionality
- Marker rotation based on path direction
- Autoplay and loop options
- Easy integration with existing Leaflet projects
Check out our live demo: https://leaflet-marker-motion.vercel.app
Install Leaflet.MarkerMotion via npm:
npm install leaflet.marker-motionHere's a basic example of how to use Leaflet.MarkerMotion:
// Initialize the map
const map = L.map("map").setView([22.634087, -102.983227], 14);
// Add a tile layer
L.tileLayer("https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png", {
maxZoom: 19,
attribution: '© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors',
}).addTo(map);
// Define the path
const points = [
[22.614407, -103.009848],
[22.622247, -103.006986],
// ... more points ...
[22.616452, -102.997295],
];
// Add the path as a polyline (optional)
L.polyline(points).addTo(map);
// Create a custom icon (optional)
const icon = L.icon({
iconUrl: "./car.png",
iconSize: [38, 38],
iconAnchor: [19, 19],
});
// Create and add the MarkerMotion
const speed = 40; // km/h
const markerMotion = L.markerMotion(points, speed, {
icon,
rotation: true,
autoplay: true,
loop: true
}).addTo(map);
// Listen for events (optional)
markerMotion.on('motion.start', () => {
console.log('Motion started');
});For more detailed example, check the example folder in the project repository.
Creates a new MarkerMotion instance.
path: Array ofL.LatLngpoints defining the path.speedInKmH: Speed of the marker in kilometers per hour.options: Optional Leaflet marker options and MarkerMotion-specific options.
rotation(boolean): Updates the rotation angle of the marker based on its current position and next point in the path.autoplay(boolean): Starts animation automatically when added to the map.loop(boolean): Restarts the animation from the beginning when it reaches the end of the path.
All standard Leaflet marker options are also supported.
start(): Starts or resumes the motion of the marker along the path.pause(): Pauses the motion of the marker.reset(): Stops the motion of the marker and resets it to the starting position.setSpeed(speedInKmH): Sets the speed of the marker in kilometers per hour.setProgress(index): Sets the progress of the marker to a specific segment of the path.isReady(): Checks if the marker is in the READY state.isMoving(): Checks if the marker is currently MOVING.isPaused(): Checks if the marker motion is PAUSED.isEnded(): Checks if the marker has ENDED its motion.
motion.start: Fired when the motion starts or resumes.motion.pause: Fired when the motion is paused.motion.reset: Fired when the marker is reset to its starting position.motion.end: Fired when the marker reaches the end of the path.motion.segment: Fired when the marker enters a new segment of the path. Returns the current segment index.
Contributions to Leaflet.MarkerMotion are welcome! Here's how you can contribute:
- Fork the repository
- Create a new branch (
git checkout -b feature/AmazingFeature) - Make your changes
- Commit your changes (
git commit -m 'Add some AmazingFeature') - Push to the branch (
git push origin feature/AmazingFeature) - Open a Pull Request
Please make sure to update tests as appropriate and adhere to the existing coding style.
Distributed under the MIT License. See LICENSE file for more information.
- Leaflet - The amazing library that makes this plugin possible
- All contributors who help improve this project
Alejandro Ramírez Muñoz - GitHub
Project Link: https://github.com/AlejandroRM-DEV/Leaflet.MarkerMotion
Thanks goes to these wonderful people (emoji key):
Alejandro Ramírez Muñoz 💻 |
This project follows the all-contributors specification. Contributions of any kind are welcome!