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Spriteless objects in Jungrock #69

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Violet-CLM opened this issue Jan 26, 2021 · 5 comments
Open

Spriteless objects in Jungrock #69

Violet-CLM opened this issue Jan 26, 2021 · 5 comments
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@Violet-CLM
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Jungrock (level0.011 and level1.011) has two kinds of objects with no sprites (they use animation 0 in both directions, which uses the null sprite): 28 and (in the second level only) 32. 28 is a cool effect attached to some hanging vines which makes leaves go flying when Jazz touches them: it can be collided with in OpenJazz, which is good, but not in JJ1. However, 32 in the second level also can be collided with in OpenJazz, which is bad, because it's invisible and hurts to touch.

@VikingBoyBilly
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VikingBoyBilly commented Jan 26, 2021 via email

@Violet-CLM
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The raggedy ann dolls have sprites so I'm not sure how that's related?

@VikingBoyBilly
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VikingBoyBilly commented Jan 28, 2021 via email

@carstene1ns
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@Violet-CLM: If there is nothing else to do but disabling the collision for these, it should be an easy fix.

@VikingBoyBilly: This is a different issue and should be separated.

@Calinou
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Calinou commented Oct 24, 2024

Note that this aspect of Jungrock is mentioned in the patch that GOG integrated in December 2021: https://www.jazz2online.com/downloads/8222/jj1-version-13-fixes/

Edit: And another patch that followed earlier this year: https://www.jazz2online.com/news/1813/jazz-jackrabbit-1-second-community-patch-released/

I wonder how OpenJazz interacts with the changes from that patch nowadays (I haven't had time to test yet).

This is a useful site to keep around and perhaps link in the README too: https://www.lixgame.com/jazz/index.html

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