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MyTweenShake.cs
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using DG.Tweening;
using MyBox;
using UnityEngine;
namespace MTWrapper
{
public enum ShakeType
{
Position, Rotation, Scale
}
public class MyTweenShake : MyTween
{
public Transform objectToTween;
public ShakeType shakeType;
public float strength;
private Tween myTween;
private void Start()
{
if(onStart)
PlayForward();
}
public override Tween BuildTween()
{
switch (shakeType)
{
case ShakeType.Position:
myTween = objectToTween.DOShakePosition(duration, strength);
break;
case ShakeType.Rotation:
myTween = objectToTween.DOShakeRotation(duration, strength);
break;
case ShakeType.Scale:
myTween = objectToTween.DOShakeScale(duration, strength);
break;
}
if (loop)
myTween.SetLoops(loopCounts, loopType);
myTween.SetAutoKill(autoKill);
return myTween;
}
public override void PlayForward()
{
if (myTween == null)
BuildTween();
myTween.PlayForward();
}
public void PlayBackward()
{
if (myTween == null)
BuildTween();
myTween.PlayBackwards();
}
public override void Pause()
{
base.Pause();
myTween?.Pause();
}
public override Tween GetMyTween()
{
return myTween;
}
}
}