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omnimino.def
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#ifndef _OMNIMINO_DEF
#define _OMNIMINO_DEF 1
#define Aperture (GG->P.Aperture)
#define Metric (GG->P.Metric)
#define WeightMax (GG->P.WeightMax)
#define WeightMin (GG->P.WeightMin)
#define Gravity (GG->P.Gravity)
#define SingleLayer (GG->P.SingleLayer)
#define DiscardFullRows (GG->P.DiscardFullRows)
#define Goal (GG->P.Goal)
#define GlassWidth (GG->P.GlassWidth)
#define GlassHeightBuf (GG->P.GlassHeightBuf)
#define FillLevel (GG->P.FillLevel)
#define FillRatio (GG->P.FillRatio)
#define FixedSequence (GG->P.FixedSequence)
#define FigureSize (GG->C.FigureSize)
#define TotalArea (GG->C.TotalArea)
#define FullRow (GG->C.FullRow)
#define LastFigure (GG->D.LastFigure)
#define NextFigure (GG->D.NextFigure)
#define TimeStamp (GG->D.TimeStamp)
#define CurFigure (GG->V.CurFigure)
#define LastTouched (GG->V.LastTouched)
#define FigureBuf (GG->V.FigureBuf)
#define GameType (GG->V.GameType)
#define GlassHeight (GG->V.GlassHeight)
#define FieldSize (GG->V.FieldSize)
#define GlassLevel (GG->V.GlassLevel)
#define EmptyCells (GG->V.EmptyCells)
#define GameOver (GG->V.GameOver)
#define GoalReached (GG->V.GoalReached)
#define GameModified (GG->V.GameModified)
#define GameBufSize (GG->M.GameBufSize)
#define FillBuf (GG->M.FillBuf)
#define Figure (GG->M.Figure)
#define Block (GG->M.Block)
#define GlassRow (GG->M.GlassRow)
#define StoreBufSize (GG->M.StoreBufSize)
#define MsgBuf (GG->S.MsgBuf)
#define GameName (GG->S.GameName)
#define ParentName (GG->S.ParentName)
#define PlayerName (GG->S.PlayerName)
#endif