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Xcode build error "Object::get_argument_options" from libAppLovin-MAX-Godot-Plugin.a #37
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This issue is stale because it has been open for 30 days with no activity. |
This issue was closed because it has been inactive for 5 days since being marked as stale. |
Hi @curlewrasblo, do you still having this issue? That error normally comes up if the plugin is built from source and the Godot engine headers are not accessible. I would recommending trying again with our new plugin release 1.1.0 from the Asset Store. |
@christophercong Just updated the latest version of the Godot AppLovin plugin from the AssetStore to v1.1, and I got further than before (it builds) but there are still issues I hope you can help with. First of all, are the README instructions for how to use the iOS plugin up-to-date? I've followed them like before but I still do get errors. However they are different depending on if I export the Godot project to Debug or Release. DEBUG:
The error message is: "ERROR: FATAL: Index p_index = -3 is out of bounds (size() = 0). RELEASE:
"Undefined symbol: D_METHODP(char const*, char const* const**, unsigned int)" This is my latest attempt at getting this to work. Any advice or help would be appreciated. |
MAX Plugin Version
1.03
Godot Version
4.3
Device/Platform Info
Xcode 16.1, AppLovinSDK 13.0.1, Cocoapods 1.15.2, iOS 12+ (device is 17.6.1)
Current Behavior
Building project (xcworkspace) after installing AppLovinSDK plugin using a Podfile, Xcode gives the error and stops:
Expected Behavior
Building project xcworkspace after installing AppLovinSDK plugin using a Podfile is successful.
How to Reproduce
Reproducible in the demo app?
Yes
Additional Info
I am a bit out of my comfort zone on this one..
I have tried changing target iOS versions here and there.
I have tried changing AppLovingSDK version to an earlier one (12.3.1).
It is obviously connected to the AppLovin Godot plugin, could it be how the Podfile process is working and having a different version of Cocoapods? Or does the AppLoving simply need an update for newest Xcode, newest iOS and newest Godot?
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