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Exported Godot XCode build fails #48

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OceanBreezeGames opened this issue Jan 28, 2025 · 0 comments
Open

Exported Godot XCode build fails #48

OceanBreezeGames opened this issue Jan 28, 2025 · 0 comments

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@OceanBreezeGames
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OceanBreezeGames commented Jan 28, 2025

I've exported an iOS build using Godot 4.3 Stable following the steps/instructions provided by AppLovin on github, however I'm running into 2 build errors that I'm not sure how to solve:

Undefined symbols for architecture arm64: D_METHODP(char const, char const const**, unsigned int)", referenced from: AppLovinMAXGodotPlugin::_bind_methods() in libAppLovinMAXGodotPlugin.a[arm64][3](AppLovinMAXGodotPlugin.o)

and

Undefined symbols for architecture arm64: ClassDB::bind_methodfi(unsigned int, MethodBind*, bool, MethodDefinition const&, Variant const**, int)", referenced from: AppLovinMAXGodotPlugin::_bind_methods() in libAppLovinMAXGodotPlugin.a[arm64][3](AppLovinMAXGodotPlugin.o)

Under each one the:
AppLovinMAXGodotPlugin::_bind_methods() in libAppLovinMAXGodotPlugin.a[arm64][3](AppLovinMAXGodotPlugin.o)
is repeated over and over because there are many it cannot find.

How can I fix this?

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