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[v1.2.8] Birthing Event NullReferenceException #3
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Hi! I was not able to reproduce the bug; if you have a full log, that would help tremendously! I just pushed the latest changes. |
Oh wow, first time uploading a log... That really helps! https://smapi.io/log/007747f675e1489488c67b578f27a52e Based on the parsed logs, I updated the "Reset Terrain Features" mod, and removed the conflicting "Custom Spouse Rooms". I'll try the day one more time and will report back with an update. |
Update: We still couldn't advance to the next day. But it looks like there's more context returned based on the logs. |
Are you in Multiplayer? Also, who is pregnant? |
Yes, playing multiplayer with my wife on the same computer. My wife's character is the creator of the farm and is the one who is pregnant. She only has one husband (and 1 boyfriend) and this is the first baby. |
On the same computer as in split screen? |
Yes, split screen. |
Ok! I will see if I can repeat it with the farmer pregnant then. I am lesbian but luckily I have a config for this! :) |
Awesome! Thank you, and please let me know if you need anything more from me. |
Ok, tried with me pregnant, no error, means it's a multiplayer error. Wanna beta test the fix? |
Yeah that sounds good. If you have a branch, I zip/install locally. |
Here's the zip! Just slap it in in place of the old one! :) |
Plz Plz Plz work! |
Did it work? |
I'm really sorry, but we haven't had a chance to get back to the game yet. If we can't get a session in tomorrow together, I'll play the day with one of the characters on idle. Only reason I haven't yet is because it happens to be a very lucky day for us during an event, and replaying it like groundhogs day is not ideal 👀. |
It worked!!! The day ended and gave a correct prompt (no more "(0)" in the message). After the baby name input, it went to the summary screen and saved progress after as normal. Great job! |
I don't know if this happened from your fix but we can no longer travel to the Lagoon. I'll post a log link soon. |
Lemme see what's up with the Lagoon... it works on my end, so, am quite unsure. |
(Please excuse the lack of a full SMAPI dump, I'm not at my computer and can't copy it directly)
After reviewing the code, it looks like my current version of the mod does not directly reflect what is current in master as this line referenced in the error log does not reference a nullable object. I'm unfamiliar with Stardew modding and modding in general so I don't know if there are outside processes taking place causing the line numbers to be off. However if I were to take a guess on what it could be referencing, it would be this line where I could see a reference to an NPC that happens to be
null
. Would it make sense to check this before accessing it'sName
field?Either way, I love the mod and hope this can be solved!
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