|
11 | 11 | MinWidth="600">
|
12 | 12 | <ScrollViewer>
|
13 | 13 | <StackPanel Orientation="Vertical" Spacing="10" Margin="10">
|
14 |
| - <!-- Missiles --> |
15 |
| - <controls:GroupBox> |
16 |
| - <controls:GroupBox.Header> |
17 |
| - <StackPanel Orientation="Horizontal" Spacing="5"> |
18 |
| - <Image Source="/Assets/Images/MissileTank.png" Width="20" /> |
19 |
| - <TextBlock Text="Missiles" VerticalAlignment="Center" /> |
20 |
| - </StackPanel> |
21 |
| - </controls:GroupBox.Header> |
| 14 | + <Grid ColumnDefinitions="*,10,*"> |
| 15 | + <!-- Energy --> |
| 16 | + <controls:GroupBox Grid.Column="0"> |
| 17 | + <controls:GroupBox.Header> |
| 18 | + <StackPanel Orientation="Horizontal" Spacing="5"> |
| 19 | + <Image Source="/Assets/Images/EnergyTank.png" Width="20" /> |
| 20 | + <TextBlock Text="Energy" VerticalAlignment="Center" /> |
| 21 | + </StackPanel> |
| 22 | + </controls:GroupBox.Header> |
22 | 23 |
|
23 |
| - <Grid RowDefinitions="Auto,Auto" ColumnDefinitions="2*,3*,20,2*,3*" Classes="ControlGrid"> |
24 |
| - <!-- First Column --> |
25 |
| - <Label Grid.Row="0" Grid.Column="0" |
26 |
| - Content="Current Missiles:" Target="CurrentMissiles" /> |
27 |
| - <NumericUpDown Name="CurrentMissiles" Grid.Row="0" Grid.Column="1" |
28 |
| - Value="{Binding CurrentMissiles}" Minimum="0" |
29 |
| - ParsingNumberStyle="Integer" FormatString="0" /> |
| 24 | + <Grid RowDefinitions="Auto,Auto,Auto,Auto" ColumnDefinitions="2*,3*" Classes="ControlGrid"> |
| 25 | + <!-- Current Health --> |
| 26 | + <Label Grid.Row="0" Grid.Column="0" |
| 27 | + Content="Current Energy:" Target="CurrentHealth" /> |
| 28 | + <NumericUpDown Name="CurrentHealth" Grid.Row="0" Grid.Column="1" |
| 29 | + Value="{Binding CurrentHealth}" Minimum="0" |
| 30 | + ParsingNumberStyle="Integer" FormatString="0" /> |
30 | 31 |
|
31 |
| - <Label Grid.Row="1" Grid.Column="0" |
32 |
| - Content="Max Missiles:" Target="MaxMissiles" /> |
33 |
| - <NumericUpDown Name="MaxMissiles" Grid.Row="1" Grid.Column="1" |
34 |
| - Value="{Binding MaxMissiles}" Minimum="0" |
35 |
| - ParsingNumberStyle="Integer" FormatString="0" /> |
| 32 | + <!-- Max Health --> |
| 33 | + <Label Grid.Row="1" Grid.Column="0" |
| 34 | + Content="Max Energy:" Target="MaxHealth" /> |
| 35 | + <NumericUpDown Name="MaxHealth" Grid.Row="1" Grid.Column="1" |
| 36 | + Value="{Binding MaxHealth}" Minimum="0" |
| 37 | + ParsingNumberStyle="Integer" FormatString="0" /> |
36 | 38 |
|
37 |
| - <!-- Second Column --> |
38 |
| - <Label Grid.Row="0" Grid.Column="3" |
39 |
| - Content="Missile Tanks:" Target="MissileTanks"> |
40 |
| - <ToolTip.Tip> |
41 |
| - <x:String> |
42 |
| - This is how many Missile Tanks the player has collected. This does not |
43 |
| - directly affect the amount of missiles Samus can carry; it only affects |
44 |
| - the game completion percentage. |
45 |
| - </x:String> |
46 |
| - </ToolTip.Tip> |
47 |
| - </Label> |
48 |
| - <NumericUpDown Name="MissileTanks" Grid.Row="0" Grid.Column="4" |
49 |
| - Value="{Binding MissileTanks}" Minimum="0" |
50 |
| - ParsingNumberStyle="Integer" FormatString="0" /> |
| 39 | + <!-- Energy Tanks --> |
| 40 | + <Label Grid.Row="2" Grid.Column="0" |
| 41 | + Content="Energy Tanks:" Target="EnergyTanks"> |
| 42 | + <ToolTip.Tip> |
| 43 | + <x:String> |
| 44 | + This is how many Energy Tanks the player has collected. This does not |
| 45 | + directly affect Samus's maximum health; it only affects the game |
| 46 | + completion percentage and the energy amount on the completion |
| 47 | + screen (for 2.0.0+ save files). |
| 48 | + </x:String> |
| 49 | + </ToolTip.Tip> |
| 50 | + </Label> |
| 51 | + <NumericUpDown Name="EnergyTanks" Grid.Row="2" Grid.Column="1" |
| 52 | + Value="{Binding EnergyTanks}" Minimum="0" |
| 53 | + ParsingNumberStyle="Integer" FormatString="0" /> |
51 | 54 |
|
52 |
| - <Label Grid.Row="1" Grid.Column="3" |
53 |
| - Content="Missile+ Tanks:" Target="MissilePlusTanks"> |
54 |
| - <ToolTip.Tip> |
55 |
| - <x:String> |
56 |
| - This is how many Missile Plus Tanks the player has collected. This does |
57 |
| - not directly affect the amount of missiles Samus can carry; it only affects |
58 |
| - the game completion percentage. |
59 |
| - </x:String> |
60 |
| - </ToolTip.Tip> |
61 |
| - </Label> |
62 |
| - <NumericUpDown Name="MissilePlusTanks" Grid.Row="1" Grid.Column="4" |
63 |
| - Value="{Binding MissilePlusTanks}" Minimum="0" |
64 |
| - ParsingNumberStyle="Integer" FormatString="0" /> |
65 |
| - </Grid> |
66 |
| - </controls:GroupBox> |
| 55 | + <!-- Energy Pargs --> |
| 56 | + <Label Grid.Row="3" Grid.Column="0" |
| 57 | + Content="Energy Parts:" Target="EnergyTankParts"> |
| 58 | + <ToolTip.Tip> |
| 59 | + <x:String> |
| 60 | + This is how many Energy Parts the player currently has, as shown in the |
| 61 | + Samus screen. Every fourth part collected resets this to 0 and increases |
| 62 | + the number of Energy Tanks by 1. |
| 63 | + </x:String> |
| 64 | + </ToolTip.Tip> |
| 65 | + </Label> |
| 66 | + <NumericUpDown Name="EnergyTankParts" Grid.Row="3" Grid.Column="1" |
| 67 | + Value="{Binding EnergyTankParts}" Minimum="0" Maximum="3" |
| 68 | + ParsingNumberStyle="Integer" FormatString="0" /> |
| 69 | + </Grid> |
| 70 | + </controls:GroupBox> |
67 | 71 |
|
68 |
| - <!-- Health (Energy) --> |
69 |
| - <controls:GroupBox> |
70 |
| - <controls:GroupBox.Header> |
71 |
| - <StackPanel Orientation="Horizontal" Spacing="5"> |
72 |
| - <Image Source="/Assets/Images/EnergyTank.png" Width="20" /> |
73 |
| - <TextBlock Text="Health" VerticalAlignment="Center" /> |
74 |
| - </StackPanel> |
75 |
| - </controls:GroupBox.Header> |
| 72 | + <!-- Missiles --> |
| 73 | + <controls:GroupBox Grid.Column="2"> |
| 74 | + <controls:GroupBox.Header> |
| 75 | + <StackPanel Orientation="Horizontal" Spacing="5"> |
| 76 | + <Image Source="/Assets/Images/MissileTank.png" Width="20" /> |
| 77 | + <TextBlock Text="Missiles" VerticalAlignment="Center" /> |
| 78 | + </StackPanel> |
| 79 | + </controls:GroupBox.Header> |
76 | 80 |
|
77 |
| - <Grid RowDefinitions="Auto,Auto" ColumnDefinitions="2*,3*,20,2*,3*" Classes="ControlGrid"> |
78 |
| - <!-- First Column --> |
79 |
| - <Label Grid.Row="0" Grid.Column="0" |
80 |
| - Content="Current Health:" Target="CurrentHealth" /> |
81 |
| - <NumericUpDown Name="CurrentHealth" Grid.Row="0" Grid.Column="1" |
82 |
| - Value="{Binding CurrentHealth}" Minimum="0" |
83 |
| - ParsingNumberStyle="Integer" FormatString="0" /> |
| 81 | + <Grid RowDefinitions="Auto,Auto,Auto,Auto" ColumnDefinitions="2*,3*" Classes="ControlGrid"> |
| 82 | + <!-- Current Missiles --> |
| 83 | + <Label Grid.Row="0" Grid.Column="0" |
| 84 | + Content="Current Missiles:" Target="CurrentMissiles" /> |
| 85 | + <NumericUpDown Name="CurrentMissiles" Grid.Row="0" Grid.Column="1" |
| 86 | + Value="{Binding CurrentMissiles}" Minimum="0" |
| 87 | + ParsingNumberStyle="Integer" FormatString="0" /> |
84 | 88 |
|
85 |
| - <Label Grid.Row="1" Grid.Column="0" |
86 |
| - Content="Max Health:" Target="MaxHealth" /> |
87 |
| - <NumericUpDown Name="MaxHealth" Grid.Row="1" Grid.Column="1" |
88 |
| - Value="{Binding MaxHealth}" Minimum="0" |
89 |
| - ParsingNumberStyle="Integer" FormatString="0" /> |
| 89 | + <!-- Max Missiles --> |
| 90 | + <Label Grid.Row="1" Grid.Column="0" |
| 91 | + Content="Max Missiles:" Target="MaxMissiles" /> |
| 92 | + <NumericUpDown Name="MaxMissiles" Grid.Row="1" Grid.Column="1" |
| 93 | + Value="{Binding MaxMissiles}" Minimum="0" |
| 94 | + ParsingNumberStyle="Integer" FormatString="0" /> |
90 | 95 |
|
91 |
| - <!-- Second Column --> |
92 |
| - <Label Grid.Row="0" Grid.Column="3" |
93 |
| - Content="Energy Tanks:" Target="EnergyTanks"> |
94 |
| - <ToolTip.Tip> |
95 |
| - <x:String> |
96 |
| - This is how many Energy Tanks the player has collected. This does not |
97 |
| - directly affect Samus's maximum health; it only affects the game |
98 |
| - completion percentage. |
99 |
| - </x:String> |
100 |
| - </ToolTip.Tip> |
101 |
| - </Label> |
102 |
| - <NumericUpDown Name="EnergyTanks" Grid.Row="0" Grid.Column="4" |
103 |
| - Value="{Binding EnergyTanks}" Minimum="0" |
104 |
| - ParsingNumberStyle="Integer" FormatString="0" /> |
| 96 | + <!-- Missile Tanks --> |
| 97 | + <Label Grid.Row="2" Grid.Column="0" |
| 98 | + Content="Missile Tanks:" Target="MissileTanks"> |
| 99 | + <ToolTip.Tip> |
| 100 | + <x:String> |
| 101 | + This is how many Missile Tanks the player has collected. This does not |
| 102 | + directly affect the amount of missiles Samus can carry; it only affects |
| 103 | + the game completion percentage and the missile count on the completion |
| 104 | + screen (for 2.0.0+ save files). |
| 105 | + </x:String> |
| 106 | + </ToolTip.Tip> |
| 107 | + </Label> |
| 108 | + <NumericUpDown Name="MissileTanks" Grid.Row="2" Grid.Column="1" |
| 109 | + Value="{Binding MissileTanks}" Minimum="0" |
| 110 | + ParsingNumberStyle="Integer" FormatString="0" /> |
105 | 111 |
|
106 |
| - <Label Grid.Row="1" Grid.Column="3" |
107 |
| - Content="Energy Tank Parts:" Target="EnergyTankParts"> |
108 |
| - <ToolTip.Tip> |
109 |
| - <x:String> |
110 |
| - This is how many Energy Tank Parts the player currently has, as shown |
111 |
| - in the Samus screen. Every fourth part collected resets this to 0 and |
112 |
| - increases the number of Energy Tanks by 1. |
113 |
| - </x:String> |
114 |
| - </ToolTip.Tip> |
115 |
| - </Label> |
116 |
| - <NumericUpDown Name="EnergyTankParts" Grid.Row="1" Grid.Column="4" |
117 |
| - Value="{Binding EnergyTankParts}" Minimum="0" Maximum="3" |
118 |
| - ParsingNumberStyle="Integer" FormatString="0" /> |
119 |
| - </Grid> |
120 |
| - </controls:GroupBox> |
| 112 | + <!-- Missile+ Tanks --> |
| 113 | + <Label Grid.Row="3" Grid.Column="0" |
| 114 | + Content="Missile+ Tanks:" Target="MissilePlusTanks"> |
| 115 | + <ToolTip.Tip> |
| 116 | + <x:String> |
| 117 | + This is how many Missile Plus Tanks the player has collected. This does |
| 118 | + not directly affect the amount of missiles Samus can carry; it only affects |
| 119 | + the game completion percentage and the missile count on the completion |
| 120 | + screen (for 2.0.0+ save files). |
| 121 | + </x:String> |
| 122 | + </ToolTip.Tip> |
| 123 | + </Label> |
| 124 | + <NumericUpDown Name="MissilePlusTanks" Grid.Row="3" Grid.Column="1" |
| 125 | + Value="{Binding MissilePlusTanks}" Minimum="0" |
| 126 | + ParsingNumberStyle="Integer" FormatString="0" /> |
| 127 | + </Grid> |
| 128 | + </controls:GroupBox> |
| 129 | + </Grid> |
121 | 130 |
|
122 | 131 | <Grid ColumnDefinitions="*,10,*">
|
123 | 132 | <!-- Power Bombs -->
|
|
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