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When having the repairing ability unlocked and repairing a broken diamond sword with diamonds, it should afterwards add a repair cost to the diamond sword like in vanilla.
Actual behavior
The repairing ability doesn't apply the repair cost vanilla normally does.
It's not a skill used in the default config so it's not a major bug but it should still be fixed eventually.
How to reproduce
Give yourself a diamond sword with some damage (reduced durability).
Make sure you have a skill that utilizes the repairing ability and have it unlocked. The repairing ability makes it so it takes less resources to repair an item.
Now repair the diamond sword with the diamond
Afterwards use '/data get entity @s SelectedItem' while holding the diamond sword and you'll see that the repair_cost vanilla usually adds wasn't added so you can indefinitely repair the diamond sword with diamonds endlessly.
Additional information
To see the vanilla behavior you can make sure you no longer have the repairing ability and then repair the diamond sword. You should see in the '/data get entity @s SelectedItem' command that the diamond sword has gotten the repair cost attached.
Server software and version
Paper version 1.21.4-68-main@9298f59
Expected behavior
When having the repairing ability unlocked and repairing a broken diamond sword with diamonds, it should afterwards add a repair cost to the diamond sword like in vanilla.
Actual behavior
The repairing ability doesn't apply the repair cost vanilla normally does.
It's not a skill used in the default config so it's not a major bug but it should still be fixed eventually.
How to reproduce
Additional information
To see the vanilla behavior you can make sure you no longer have the repairing ability and then repair the diamond sword. You should see in the '/data get entity @s SelectedItem' command that the diamond sword has gotten the repair cost attached.
Agreements
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