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Shard.cs
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//-----------------------------------------------------------------------
// <copyright file="Shard.cs" company="Akka.NET Project">
// Copyright (C) 2009-2024 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2024 .NET Foundation <https://github.com/akkadotnet/akka.net>
// </copyright>
//-----------------------------------------------------------------------
#nullable enable
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading.Tasks;
using Akka.Actor;
using Akka.Annotations;
using Akka.Cluster.Sharding.Internal;
using Akka.Coordination;
using Akka.Event;
using Akka.Pattern;
using Akka.Util;
using Akka.Util.Internal;
using Debug = System.Diagnostics.Debug;
namespace Akka.Cluster.Sharding
{
using static Akka.Cluster.Sharding.ShardCoordinator;
using EntityId = String;
using ShardId = String;
/// <summary>
/// INTERNAL API
///
/// This actor creates children entity actors on demand that it is told to be
/// responsible for.
/// </summary>
[InternalStableApi]
internal sealed class Shard : ActorBase, IWithTimers, IWithUnboundedStash
{
#region messages
/// <summary>
/// A Shard command
/// </summary>
public interface IRememberEntityCommand
{
}
/// <summary>
/// When remembering entities and the entity stops without issuing a `Passivate`, we
/// restart it after a back off using this message.
/// </summary>
public sealed class RestartTerminatedEntity : IRememberEntityCommand, IEquatable<RestartTerminatedEntity>
{
public RestartTerminatedEntity(EntityId entity)
{
Entity = entity;
}
public EntityId Entity { get; }
#region Equals
/// <inheritdoc/>
public override bool Equals(object? obj)
{
return Equals(obj as RestartTerminatedEntity);
}
public bool Equals(RestartTerminatedEntity? other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Entity.Equals(other.Entity);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return Entity.GetHashCode();
}
/// <inheritdoc/>
public override string ToString() => $"RestartTerminatedEntity({Entity})";
#endregion
}
/// <summary>
/// If the shard id messageExtractor is changed, remembered entities will start in a different shard
/// and this message is sent to the shard to not leak `entityId -> RememberedButNotStarted` entries
/// </summary>
public sealed class EntitiesMovedToOtherShard : IRememberEntityCommand, IEquatable<EntitiesMovedToOtherShard>
{
public EntitiesMovedToOtherShard(IImmutableSet<ShardId> ids)
{
Ids = ids;
}
public IImmutableSet<ShardId> Ids { get; }
#region Equals
/// <inheritdoc/>
public override bool Equals(object? obj)
{
return Equals(obj as EntitiesMovedToOtherShard);
}
public bool Equals(EntitiesMovedToOtherShard? other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Ids.SetEquals(other.Ids);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
int hashCode = 0;
foreach (var s in Ids)
hashCode = (hashCode * 397) ^ s.GetHashCode();
return hashCode;
}
}
/// <inheritdoc/>
public override string ToString() => $"EntitiesMovedToOtherShard({string.Join(", ", Ids)})";
#endregion
}
/// <summary>
/// A query for information about the shard
/// </summary>
public interface IShardQuery
{
}
/// <summary>
/// TBD
/// </summary>
[Serializable]
public sealed class GetCurrentShardState : IShardQuery, IClusterShardingSerializable
{
/// <summary>
/// TBD
/// </summary>
public static readonly GetCurrentShardState Instance = new();
private GetCurrentShardState()
{
}
}
/// <summary>
/// TBD
/// </summary>
[Serializable]
public sealed class CurrentShardState : IClusterShardingSerializable, IEquatable<CurrentShardState>
{
/// <summary>
/// TBD
/// </summary>
public readonly ShardId ShardId;
/// <summary>
/// TBD
/// </summary>
public readonly IImmutableSet<EntityId> EntityIds;
/// <summary>
/// TBD
/// </summary>
/// <param name="shardId">TBD</param>
/// <param name="entityIds">TBD</param>
public CurrentShardState(ShardId shardId, IImmutableSet<EntityId> entityIds)
{
ShardId = shardId;
EntityIds = entityIds;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object? obj)
{
return Equals(obj as CurrentShardState);
}
public bool Equals(CurrentShardState? other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return ShardId.Equals(other.ShardId)
&& EntityIds.SetEquals(other.EntityIds);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
int hashCode = ShardId.GetHashCode();
foreach (var s in EntityIds)
hashCode = (hashCode * 397) ^ s.GetHashCode();
return hashCode;
}
}
/// <inheritdoc/>
public override string ToString() =>
$"CurrentShardState(shardId:{ShardId}, entityIds:{string.Join(", ", EntityIds)})";
#endregion
}
/// <summary>
/// TBD
/// </summary>
[Serializable]
public sealed class GetShardStats : IShardQuery, IClusterShardingSerializable
{
/// <summary>
/// TBD
/// </summary>
public static readonly GetShardStats Instance = new();
private GetShardStats()
{
}
/// <inheritdoc/>
public override string ToString() => "GetShardStats";
}
/// <summary>
/// TBD
/// </summary>
[Serializable]
public sealed class ShardStats : IClusterShardingSerializable, IEquatable<ShardStats>
{
/// <summary>
/// TBD
/// </summary>
public readonly ShardId ShardId;
/// <summary>
/// TBD
/// </summary>
public readonly int EntityCount;
/// <summary>
/// TBD
/// </summary>
/// <param name="shardId">TBD</param>
/// <param name="entityCount">TBD</param>
public ShardStats(ShardId shardId, int entityCount)
{
ShardId = shardId;
EntityCount = entityCount;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object? obj)
{
return Equals(obj as ShardStats);
}
public bool Equals(ShardStats? other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return ShardId.Equals(other.ShardId)
&& EntityCount.Equals(other.EntityCount);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
int hashCode = ShardId.GetHashCode();
hashCode = (hashCode * 397) ^ EntityCount.GetHashCode();
return hashCode;
}
}
/// <inheritdoc/>
public override string ToString() => $"ShardStats(shardId:{ShardId}, entityCount:{EntityCount})";
#endregion
}
[Serializable]
public sealed class LeaseAcquireResult : IDeadLetterSuppression, INoSerializationVerificationNeeded
{
public readonly bool Acquired;
public readonly Exception? Reason;
public LeaseAcquireResult(bool acquired, Exception? reason)
{
Acquired = acquired;
Reason = reason;
}
}
[Serializable]
public sealed class LeaseLost : IDeadLetterSuppression, INoSerializationVerificationNeeded
{
public readonly Exception Reason;
public LeaseLost(Exception reason)
{
Reason = reason;
}
}
[Serializable]
public sealed class LeaseRetry : IDeadLetterSuppression, INoSerializationVerificationNeeded
{
public static readonly LeaseRetry Instance = new();
private LeaseRetry()
{
}
}
private const string LeaseRetryTimer = "lease-retry";
public static Props Props(
string typeName,
ShardId shardId,
Func<string, Props> entityProps,
ClusterShardingSettings settings,
IMessageExtractor extractor,
object handOffStopMessage,
IRememberEntitiesProvider? rememberEntitiesProvider)
{
return Actor.Props.Create(() => new Shard(
typeName,
shardId,
entityProps,
settings,
extractor,
handOffStopMessage,
rememberEntitiesProvider)).WithDeploy(Deploy.Local);
}
[Serializable]
public sealed class PassivateIdleTick : INoSerializationVerificationNeeded
{
public static readonly PassivateIdleTick Instance = new();
private PassivateIdleTick()
{
}
}
private sealed class EntityTerminated
{
public EntityTerminated(IActorRef @ref)
{
Ref = @ref;
}
public IActorRef Ref { get; }
}
private sealed class RememberedEntityIds
{
public RememberedEntityIds(IImmutableSet<EntityId> ids)
{
Ids = ids;
}
public IImmutableSet<string> Ids { get; }
}
private sealed class RememberEntityStoreCrashed
{
public RememberEntityStoreCrashed(IActorRef store)
{
Store = store;
}
public IActorRef Store { get; }
}
private const string RememberEntityTimeoutKey = "RememberEntityTimeout";
internal sealed class RememberEntityTimeout
{
public RememberEntityTimeout(RememberEntitiesShardStore.ICommand operation)
{
Operation = operation;
}
public RememberEntitiesShardStore.ICommand Operation { get; }
}
#endregion
//
// State machine for an entity:
// Started on another shard bc. shard id messageExtractor changed (we need to store that)
// +------------------------------------------------------------------+
// | |
// Entity id remembered on shard start +-------------------------+ StartEntity or early message for entity |
// +--------------------------------->| RememberedButNotCreated |------------------------------+ |
// | +-------------------------+ | |
// | | |
// | | |
// | Remember entities | |
// | message or StartEntity +-------------------+ start stored and entity started | |
// | +-----------------------> | RememberingStart |-------------+ v |
// No state for id | | +-------------------+ | +------------+ |
// +---+ | | +-------------> | Active | |
// | |--------|--------+-----------------------------------------------------------+ +------------+ |
// +---+ | Non remember entities message or StartEntity | |
// ^ | | |
// | | entity terminated | |
// | | restart after backoff without passivation | passivation |
// | | or message for entity +-------------------+ remember ent. | initiated \ +-------------+
// | +<------------------------------| WaitingForRestart |<---+-------------+-----------+--------------------|-------> | Passivating |
// | | +-------------------+ | | / +-------------+
// | | | | remember entities | entity |
// | | | | not used | terminated +--------------+
// | | | | | v |
// | | There were buffered messages for entity | | | +-------------------+ |
// | +<-------------------------------------------------------+ | +----> | RememberingStop | | remember entities
// | | +-------------------+ | not used
// | | | |
// | v | |
// +------------------------------------------------------------------------------------------+------------------------------------------------+<-------------+
// stop stored/passivation complete
//
internal abstract class EntityState
{
public abstract EntityState Transition(EntityState newState, Entities entities);
protected EntityState InvalidTransition(EntityState to, Entities entities)
{
var exception =
new ArgumentException(
$"Transition from {this} to {to} not allowed, remember entities: {entities.RememberingEntities}");
if (entities.FailOnIllegalTransition)
{
// crash shard
throw exception;
}
else
{
// log and ignore
entities.Log.Error(exception, "Ignoring illegal state transition in shard");
return to;
}
}
public override string ToString()
{
return GetType().Name;
}
}
/// <summary>
/// Empty state rather than using optionals,
/// is never really kept track of but used to verify state transitions
/// and as return value instead of null
/// </summary>
internal sealed class NoState : EntityState
{
public static readonly NoState Instance = new();
private NoState()
{
}
public override EntityState Transition(EntityState newState, Entities entities)
{
switch (newState)
{
case RememberedButNotCreated _ when entities.RememberingEntities:
return RememberedButNotCreated.Instance;
case RememberingStart remembering:
return remembering; // we go via this state even if not really remembering
case Active active when !entities.RememberingEntities:
return active;
default:
return InvalidTransition(newState, entities);
}
}
/// <inheritdoc/>
public override string ToString() => "NoState";
}
/// <summary>
/// In this state we know the entity has been stored in the remember sore but
/// it hasn't been created yet. E.g. on restart when first getting all the
/// remembered entity ids.
/// </summary>
internal sealed class RememberedButNotCreated : EntityState
{
public static readonly RememberedButNotCreated Instance = new();
private RememberedButNotCreated()
{
}
public override EntityState Transition(EntityState newState, Entities entities)
{
switch (newState)
{
case Active active:
return active; // started on this shard
case RememberingStop _:
return RememberingStop.Instance; // started on other shard
default:
return InvalidTransition(newState, entities);
}
}
/// <inheritdoc/>
public override string ToString() => "RememberedButNotCreated";
}
/// <summary>
/// When remember entities is enabled an entity is in this state while
/// its existence is being recorded in the remember entities store, or while the stop is queued up
/// to be stored in the next batch.
/// </summary>
internal sealed class RememberingStart : EntityState, IEquatable<RememberingStart>
{
private static readonly RememberingStart Empty = new(ImmutableHashSet<IActorRef>.Empty);
public static RememberingStart Create(IActorRef? ackTo)
{
if (ackTo == null)
return Empty;
return new RememberingStart(ImmutableHashSet.Create(ackTo));
}
public RememberingStart(IImmutableSet<IActorRef> ackTo)
{
AckTo = ackTo;
}
public IImmutableSet<IActorRef> AckTo { get; }
public override EntityState Transition(EntityState newState, Entities entities)
{
switch (newState)
{
case Active active:
return active;
case RememberingStart r:
if (AckTo.Count == 0)
{
if (r.AckTo.Count == 0)
return Empty;
else
return newState;
}
else
{
if (r.AckTo.Count == 0)
return this;
else
return new RememberingStart(AckTo.Union(r.AckTo));
}
default:
return InvalidTransition(newState, entities);
}
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object? obj)
{
return Equals(obj as RememberingStart);
}
public bool Equals(RememberingStart? other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return AckTo.SetEquals(other.AckTo);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
int hashCode = 0;
foreach (var s in AckTo)
hashCode = (hashCode * 397) ^ s.GetHashCode();
return hashCode;
}
}
/// <inheritdoc/>
public override string ToString() => $"RememberingStart({string.Join(", ", AckTo)})";
#endregion
}
/// <summary>
/// When remember entities is enabled an entity is in this state while
/// its stop is being recorded in the remember entities store, or while the stop is queued up
/// to be stored in the next batch.
/// </summary>
internal sealed class RememberingStop : EntityState
{
public static readonly RememberingStop Instance = new();
private RememberingStop()
{
}
public override EntityState Transition(EntityState newState, Entities entities)
{
switch (newState)
{
case NoState _:
return NoState.Instance;
default:
return InvalidTransition(newState, entities);
}
}
/// <inheritdoc/>
public override string ToString() => "RememberingStop";
}
internal abstract class WithRef : EntityState, IEquatable<WithRef>
{
public WithRef(IActorRef @ref)
{
Ref = @ref;
}
public IActorRef Ref { get; }
#region Equals
/// <inheritdoc/>
public override bool Equals(object? obj)
{
return Equals(obj as WithRef);
}
public bool Equals(WithRef? other)
{
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Equals(Ref, other.Ref);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return Ref?.GetHashCode() ?? 0;
}
/// <inheritdoc/>
public override string ToString() => $"{GetType().Name}(Ref)";
#endregion
}
internal sealed class Active : WithRef
{
public Active(IActorRef @ref)
: base(@ref)
{
}
public override EntityState Transition(EntityState newState, Entities entities)
{
switch (newState)
{
case Passivating passivating:
return passivating;
case WaitingForRestart _:
return WaitingForRestart.Instance;
case NoState _ when !entities.RememberingEntities:
return NoState.Instance;
default:
return InvalidTransition(newState, entities);
}
}
}
internal sealed class Passivating : WithRef
{
public Passivating(IActorRef @ref)
: base(@ref)
{
}
public override EntityState Transition(EntityState newState, Entities entities)
{
switch (newState)
{
case RememberingStop _:
return RememberingStop.Instance;
case NoState _ when !entities.RememberingEntities:
return NoState.Instance;
default:
return InvalidTransition(newState, entities);
}
}
}
internal sealed class WaitingForRestart : EntityState
{
public static readonly WaitingForRestart Instance = new();
private WaitingForRestart()
{
}
public override EntityState Transition(EntityState newState, Entities entities)
{
switch (newState)
{
case RememberingStart remembering:
return remembering;
case Active active:
return active;
default:
return InvalidTransition(newState, entities);
}
}
/// <inheritdoc/>
public override string ToString() => "WaitingForRestart";
}
internal sealed class Entities
{
private readonly Dictionary<EntityId, EntityState> _entities = new();
// needed to look up entity by ref when a Passivating is received
private readonly Dictionary<IActorRef, EntityId> _byRef = new();
// optimization to not have to go through all entities to find batched writes
private readonly HashSet<EntityId> _remembering = new();
public Entities(
ILoggingAdapter log,
bool rememberingEntities,
bool verboseDebug,
bool failOnIllegalTransition)
{
Log = log;
RememberingEntities = rememberingEntities;
VerboseDebug = verboseDebug;
FailOnIllegalTransition = failOnIllegalTransition;
}
public ILoggingAdapter Log { get; }
public bool RememberingEntities { get; }
public bool VerboseDebug { get; }
public bool FailOnIllegalTransition { get; }
public void AlreadyRemembered(IImmutableSet<EntityId> set)
{
foreach (var entityId in set)
{
var state = EntityState(entityId).Transition(RememberedButNotCreated.Instance, this);
_entities[entityId] = state;
}
}
public void RememberingStart(EntityId entityId, IActorRef? ackTo)
{
var newState = Shard.RememberingStart.Create(ackTo);
var state = EntityState(entityId).Transition(newState, this);
_entities[entityId] = state;
if (RememberingEntities)
_remembering.Add(entityId);
}
public void RememberingStop(EntityId entityId)
{
var state = EntityState(entityId);
RemoveRefIfThereIsOne(state);
_entities[entityId] = state.Transition(Shard.RememberingStop.Instance, this);
if (RememberingEntities)
_remembering.Add(entityId);
}
public void WaitingForRestart(EntityId id)
{
EntityState state = EntityState(id);
if (state is WithRef wr)
_byRef.Remove(wr.Ref);
_entities[id] = state.Transition(Shard.WaitingForRestart.Instance, this);
}
public void RemoveEntity(EntityId entityId)
{
var state = EntityState(entityId);
// just verify transition
state.Transition(NoState.Instance, this);
RemoveRefIfThereIsOne(state);
_entities.Remove(entityId);
if (RememberingEntities)
_remembering.Remove(entityId);
}
public void AddEntity(EntityId entityId, IActorRef @ref)
{
var state = EntityState(entityId).Transition(new Active(@ref), this);
_entities[entityId] = state;
_byRef[@ref] = entityId;
if (RememberingEntities)
_remembering.Remove(entityId);
}
public IActorRef? Entity(EntityId entityId)
{
if (!_entities.TryGetValue(entityId, out var state)) return null;
if (state is WithRef wr)
return wr.Ref;
return null;
}
public EntityState EntityState(EntityId id)
{
if (_entities.TryGetValue(id, out var state))
return state;
return NoState.Instance;
}
public EntityId? EntityId(IActorRef @ref)
{
if (_byRef.TryGetValue(@ref, out var entityId))
return entityId;
return null;
}
public bool IsPassivating(EntityId id)
{
return EntityState(id) is Passivating;
}
public void EntityPassivating(EntityId entityId)
{
if (VerboseDebug)
Log.Debug("[{0}] passivating", entityId);
var oldState = EntityState(entityId);
if (oldState is WithRef wf)
{
var state = wf.Transition(new Passivating(wf.Ref), this);
_entities[entityId] = state;
}
else
{
throw new IllegalStateException(
$"Tried to passivate entity without an actor ref {entityId}. Current state {oldState}");
}
}
private void RemoveRefIfThereIsOne(EntityState state)
{
if (state is WithRef wr)
_byRef.Remove(wr.Ref);
}
// only called once during handoff
public IImmutableSet<IActorRef> ActiveEntities => _byRef.Keys.ToImmutableHashSet();
public int NrActiveEntities => _byRef.Count;
// only called for getting shard stats
public IImmutableSet<EntityId> ActiveEntityIds => _byRef.Values.ToImmutableHashSet();
public (IImmutableDictionary<EntityId, RememberingStart> Start, IImmutableSet<EntityId> Stop)
PendingRememberEntities
{
get
{
if (_remembering.Count == 0)
{
return (ImmutableDictionary<EntityId, RememberingStart>.Empty,
ImmutableHashSet<EntityId>.Empty);
}
else
{
var starts = ImmutableDictionary.CreateBuilder<EntityId, RememberingStart>();
var stops = ImmutableHashSet.CreateBuilder<EntityId>();
foreach (var entityId in _remembering)
{
switch (EntityState(entityId))
{
case RememberingStart r:
starts.Add(entityId, r);
break;
case RememberingStop _:
stops.Add(entityId);
break;
case var state:
throw new IllegalStateException(
$"{entityId} was in the remembering set but has state {state}");
}
}
return (starts.ToImmutable(), stops.ToImmutable());
}
}
}
public bool PendingRememberedEntitiesExist => _remembering.Count > 0;
public bool EntityIdExists(EntityId id) => _entities.ContainsKey(id);
public int Count => _entities.Count;
public override string ToString()
{
return string.Join(", ", _entities.Select(e => $"({e.Key}: {e.Value})"));
}
}
private readonly string _typeName;
private readonly string _shardId;
private readonly Func<string, Props> _entityProps;
private readonly ClusterShardingSettings _settings;
private readonly IMessageExtractor _extractor;
private readonly object _handOffStopMessage;
private readonly bool _verboseDebug;
private readonly IActorRef? _rememberEntitiesStore;
private readonly bool _rememberEntities;
private readonly Entities _entities;
private readonly Dictionary<EntityId, DateTime> _lastMessageTimestamp = new();
private readonly MessageBufferMap<EntityId> _messageBuffers = new();
private IActorRef? _handOffStopper;
private readonly ICancelable? _passivateIdleTask;
private readonly Lease? _lease;
private readonly TimeSpan _leaseRetryInterval = TimeSpan.FromSeconds(5); // won't be used
private readonly IShardingBufferedMessageAdapter _bufferedMessageAdapter;
public ILoggingAdapter Log { get; } = Context.GetLogger();
public IStash Stash { get; set; } = null!;
public ITimerScheduler Timers { get; set; } = null!;
public Shard(
string typeName,
string shardId,
Func<string, Props> entityProps,
ClusterShardingSettings settings,
IMessageExtractor extractor,
object handOffStopMessage,
IRememberEntitiesProvider? rememberEntitiesProvider)
{
_typeName = typeName;
_shardId = shardId;
_entityProps = entityProps;
_settings = settings;
_extractor = extractor;
_handOffStopMessage = handOffStopMessage;
_verboseDebug = Context.System.Settings.Config.GetBoolean("akka.cluster.sharding.verbose-debug-logging");
if (rememberEntitiesProvider != null)
{
var store = Context.ActorOf(rememberEntitiesProvider.ShardStoreProps(shardId).WithDeploy(Deploy.Local),
"RememberEntitiesStore");
Context.WatchWith(store, new RememberEntityStoreCrashed(store));
_rememberEntitiesStore = store;
}
_rememberEntities = rememberEntitiesProvider != null;
//private val flightRecorder = ShardingFlightRecorder(context.system)