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vendor.prop
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vendor.prop
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# Audio
ro.vendor.audio.sfx.audiovisual=true
ro.vendor.audio.soundtrigger.appdefine.cnn.level=35
ro.vendor.audio.soundtrigger.appdefine.gmm.level=55
ro.vendor.audio.soundtrigger.appdefine.gmm.user.level=65
ro.vendor.audio.soundtrigger.appdefine.vop.level=10
ro.vendor.audio.soundtrigger.lowpower=true
ro.vendor.audio.soundtrigger.snr=16
ro.vendor.audio.soundtrigger.training.level=50
ro.vendor.audio.soundtrigger.xanzn.cnn.level=80
ro.vendor.audio.soundtrigger.xanzn.gmm.level=45
ro.vendor.audio.soundtrigger.xanzn.gmm.user.level=30
ro.vendor.audio.soundtrigger.xanzn.vop.level=10
ro.vendor.audio.soundtrigger.xatx.cnn.level=45
ro.vendor.audio.soundtrigger.xatx.gmm.level=50
ro.vendor.audio.soundtrigger.xatx.gmm.user.level=40
ro.vendor.audio.soundtrigger.xatx.vop.level=0
ro.vendor.audio.soundtrigger=sva
ro.vendor.audio.voice.volume.boost=none
vendor.audio.mic.status=off
vendor.audio.spkr_prot.tx.sampling_rate=48000
# Display
ro.surface_flinger.has_HDR_display=true
ro.surface_flinger.has_wide_color_display=true
ro.surface_flinger.use_color_management=true
ro.surface_flinger.wcg_composition_dataspace=143261696
# Refresh Rate
ro.surface_flinger.use_content_detection_for_refresh_rate=true
ro.surface_flinger.set_display_power_timer_ms=1000
ro.surface_flinger.set_idle_timer_ms=1000
ro.surface_flinger.set_touch_timer_ms=100
vendor.display.idle_time=1100
debug.sf.frame_rate_multiple_threshold=144