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This repository was archived by the owner on Sep 18, 2025. It is now read-only.
This repository was archived by the owner on Sep 18, 2025. It is now read-only.

Metadata for Injected Properties #19

@ds5678

Description

@ds5678

Motivation

Injected properties currently can't be (easily) used outside the pass they're created in. This prevents them from being used in other passes, such as the equality comparison pass.

Design Concept

sealed class InjectedProperty
{
	InjectedPropertyType Type { get; }
	string Name { get; }
}
abstract class InjectedPropertyType
{
	abstract TypeSignature Signature { get; }
	abstract IMethodDefOrRef EqualsMethod { get; }
	//etc
}

Other considerations

Existing properties on UnityAssetBase and UnityObjectBase may need metadata, too.

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