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Hey all! I've tried hooking ArnoldUSD up with Blender and I'm a bit stuck on parsing AOVs into the Delegate. In my Blender Addon I've got the HydraRenderEngine hooked up using this AOV system. This has been taken from the builtin HdStorm Delegate Blender has.
However, when running the render context, I get: Coding Error: in _Execute at line 642 of /home/hoske/.btoa/source/libs/render_delegate/render_pass.cpp -- Failed verification: ' !aovBindings.empty() ' -- No AOV bindings to render into!
Would you be able to give any insight on how I'd be able to access the arnoldUSD aovs (is there documentation for it?) as well as other settings for Delegate management.
Thanks in Advance
The text was updated successfully, but these errors were encountered:
Hey all! I've tried hooking ArnoldUSD up with Blender and I'm a bit stuck on parsing AOVs into the Delegate. In my Blender Addon I've got the HydraRenderEngine hooked up using this AOV system. This has been taken from the builtin HdStorm Delegate Blender has.
However, when running the render context, I get:
Coding Error: in _Execute at line 642 of /home/hoske/.btoa/source/libs/render_delegate/render_pass.cpp -- Failed verification: ' !aovBindings.empty() ' -- No AOV bindings to render into!
Would you be able to give any insight on how I'd be able to access the arnoldUSD aovs (is there documentation for it?) as well as other settings for Delegate management.
Thanks in Advance
The text was updated successfully, but these errors were encountered: