|
1 | 1 | # Changelog
|
2 | 2 |
|
| 3 | +## [0.13.0] - 2021-10-12 |
| 4 | + |
| 5 | +**Build:** |
| 6 | + |
| 7 | +- Fix compilation issue for schema, header and UFE linking [#1723](https://github.com/Autodesk/maya-usd/pull/1723) |
| 8 | +- Use PXR_NAMESPACE_USING_DIRECTIVE to fix internal Pixar builds [#1717](https://github.com/Autodesk/maya-usd/pull/1717) |
| 9 | +- Centos8 supprt [#1716](https://github.com/Autodesk/maya-usd/pull/1716) |
| 10 | +- Python: |
| 11 | + - Prevent crash when accessing a stale attribute from Python [#1675](https://github.com/Autodesk/maya-usd/pull/1675) |
| 12 | + - Python 3.9 support [#1668](https://github.com/Autodesk/maya-usd/pull/1668) |
| 13 | + - Fix python 3.9 AL TransactionManager crash [#1698](https://github.com/Autodesk/maya-usd/pull/1698) |
| 14 | +- Fix MaterialX code generation [#1696](https://github.com/Autodesk/maya-usd/pull/1696) |
| 15 | +- Pixar plugin: |
| 16 | + - Removing references to the deprecated PxPointInstancer [#1694](https://github.com/Autodesk/maya-usd/pull/1694) |
| 17 | +- Add tests for sets command and for isolate select in Vp2RenderDelegate [#1678](https://github.com/Autodesk/maya-usd/pull/1678) |
| 18 | +- Maya could have some observers created when the test starts running [#1650](https://github.com/Autodesk/maya-usd/pull/1650) |
| 19 | +- Update maya-usd for USD v0.21.08 [#1646](https://github.com/Autodesk/maya-usd/pull/1646) |
| 20 | + |
| 21 | +**Translation Framework:** |
| 22 | +- Python Bindings: |
| 23 | + - Chasers [#1722](https://github.com/Autodesk/maya-usd/pull/1722) |
| 24 | + - Un-registration of registered translators [#1709](https://github.com/Autodesk/maya-usd/pull/1709) |
| 25 | + - Schema adaptors [#1699](https://github.com/Autodesk/maya-usd/pull/1699) |
| 26 | + - Prim translators [#1670](https://github.com/Autodesk/maya-usd/pull/1670) |
| 27 | +- Import/Export fixes: |
| 28 | + - Warning on blendShape export [#1684](https://github.com/Autodesk/maya-usd/pull/1684) |
| 29 | + - Standard surface export [#1671](https://github.com/Autodesk/maya-usd/pull/1671) |
| 30 | + - GeomNurbsCurve import [#1654](https://github.com/Autodesk/maya-usd/pull/1654) |
| 31 | +- Animal Logic plugin: |
| 32 | + - Fill in missing export translator implementation [#1728](https://github.com/Autodesk/maya-usd/pull/1728) |
| 33 | + - Avoid opening duplicated usd stages on Maya file load [#1727](https://github.com/Autodesk/maya-usd/pull/1727) |
| 34 | + - Fix excluded prim paths [#1726](https://github.com/Autodesk/maya-usd/pull/1726) |
| 35 | + - Add duplicate check during translator context deserialise based on prim path match [#1710](https://github.com/Autodesk/maya-usd/pull/1710) |
| 36 | + - Ignored setting playback range if no time code found from USD [\#1686](https://github.com/Autodesk/maya-usd/pull/1686) |
| 37 | +- Use the API schema class UsdLuxLightAPI in place of USD typed class [#1701](https://github.com/Autodesk/maya-usd/pull/1701) |
| 38 | +- Adopt use of references when passing ReaderContext when reading RfM [#1653](https://github.com/Autodesk/maya-usd/pull/1653) |
| 39 | +- Update RfMLight translators to use codeless schemas [#1648](https://github.com/Autodesk/maya-usd/pull/1648) |
| 40 | +- Allow usd reader registration for tf type tokens [#1619](https://github.com/Autodesk/maya-usd/pull/1619) |
| 41 | + |
| 42 | +**Workflow:** |
| 43 | + |
| 44 | +- Basic Channel Box support for USD prims [#1715](https://github.com/Autodesk/maya-usd/pull/1715) |
| 45 | +- Manage editability of properties [#1700](https://github.com/Autodesk/maya-usd/pull/1700) |
| 46 | +- Ability to select by point instancers, instances and prototypes [#1677](https://github.com/Autodesk/maya-usd/pull/1677) |
| 47 | +- Ability to manage a prim's viewport selectability [#1673](https://github.com/Autodesk/maya-usd/pull/1673) |
| 48 | +- Prevent saving layers with identical names [#1644](https://github.com/Autodesk/maya-usd/pull/1644) |
| 49 | +- Improperly created scene item must not crash move tool [#1636](https://github.com/Autodesk/maya-usd/pull/1636) |
| 50 | + |
| 51 | +**Render:** |
| 52 | + |
| 53 | +- Prevent crash when nonexistant instance is selected [#1718](https://github.com/Autodesk/maya-usd/pull/1718) |
| 54 | +- Animal Logic plugin: |
| 55 | + - Bail on proxyDrawOverride user select early if snapping is active [#1711](https://github.com/Autodesk/maya-usd/pull/1711) |
| 56 | +- Properly use fallback color in vp2RenderDelegate [#1692](https://github.com/Autodesk/maya-usd/pull/1692) |
| 57 | +- Fixing lighting issues with UsdPreviewSurface [#1682](https://github.com/Autodesk/maya-usd/pull/1682) |
| 58 | +- Update primvars with instance interpolation when instancing is dirty [#1669](https://github.com/Autodesk/maya-usd/pull/1669) |
| 59 | +- Set the Ufe Identifier on MRenderItems for isolate select support [#1662](https://github.com/Autodesk/maya-usd/pull/1662) |
| 60 | +- Make sure that any prims whose purpose changed get updated [#1661](https://github.com/Autodesk/maya-usd/pull/1661) |
| 61 | +- LightAPI v2 detection code was updated to detect fix in Maya [#1645](https://github.com/Autodesk/maya-usd/pull/1645) |
| 62 | +- useSpecularWorkflow now works [#1638](https://github.com/Autodesk/maya-usd/pull/1638) |
| 63 | +- Fixes incorrect Schlick Fresnel for IBL lighting [#1634](https://github.com/Autodesk/maya-usd/pull/1634) |
| 64 | +- Minor performance improvement for loading scenes into Vp2RenderDelegate [#1633](https://github.com/Autodesk/maya-usd/pull/1633) |
| 65 | +- Support for Hydra's new per-draw-item material tag [#1629](https://github.com/Autodesk/maya-usd/pull/1629) |
| 66 | + |
3 | 67 | ## [0.12.0] - 2021-08-23
|
4 | 68 |
|
5 | 69 | **Build:**
|
|
0 commit comments