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Krystian Ligenza
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Merge pull request #1749 from Autodesk/donnels/update_changelog_0_13_0
Updating changelog for v0.13.0
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doc/CHANGELOG.md

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# Changelog
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## [0.13.0] - 2021-10-12
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**Build:**
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- Fix compilation issue for schema, header and UFE linking [#1723](https://github.com/Autodesk/maya-usd/pull/1723)
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- Use PXR_NAMESPACE_USING_DIRECTIVE to fix internal Pixar builds [#1717](https://github.com/Autodesk/maya-usd/pull/1717)
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- Centos8 supprt [#1716](https://github.com/Autodesk/maya-usd/pull/1716)
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- Python:
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- Prevent crash when accessing a stale attribute from Python [#1675](https://github.com/Autodesk/maya-usd/pull/1675)
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- Python 3.9 support [#1668](https://github.com/Autodesk/maya-usd/pull/1668)
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- Fix python 3.9 AL TransactionManager crash [#1698](https://github.com/Autodesk/maya-usd/pull/1698)
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- Fix MaterialX code generation [#1696](https://github.com/Autodesk/maya-usd/pull/1696)
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- Pixar plugin:
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- Removing references to the deprecated PxPointInstancer [#1694](https://github.com/Autodesk/maya-usd/pull/1694)
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- Add tests for sets command and for isolate select in Vp2RenderDelegate [#1678](https://github.com/Autodesk/maya-usd/pull/1678)
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- Maya could have some observers created when the test starts running [#1650](https://github.com/Autodesk/maya-usd/pull/1650)
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- Update maya-usd for USD v0.21.08 [#1646](https://github.com/Autodesk/maya-usd/pull/1646)
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**Translation Framework:**
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- Python Bindings:
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- Chasers [#1722](https://github.com/Autodesk/maya-usd/pull/1722)
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- Un-registration of registered translators [#1709](https://github.com/Autodesk/maya-usd/pull/1709)
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- Schema adaptors [#1699](https://github.com/Autodesk/maya-usd/pull/1699)
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- Prim translators [#1670](https://github.com/Autodesk/maya-usd/pull/1670)
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- Import/Export fixes:
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- Warning on blendShape export [#1684](https://github.com/Autodesk/maya-usd/pull/1684)
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- Standard surface export [#1671](https://github.com/Autodesk/maya-usd/pull/1671)
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- GeomNurbsCurve import [#1654](https://github.com/Autodesk/maya-usd/pull/1654)
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- Animal Logic plugin:
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- Fill in missing export translator implementation [#1728](https://github.com/Autodesk/maya-usd/pull/1728)
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- Avoid opening duplicated usd stages on Maya file load [#1727](https://github.com/Autodesk/maya-usd/pull/1727)
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- Fix excluded prim paths [#1726](https://github.com/Autodesk/maya-usd/pull/1726)
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- Add duplicate check during translator context deserialise based on prim path match [#1710](https://github.com/Autodesk/maya-usd/pull/1710)
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- Ignored setting playback range if no time code found from USD [\#1686](https://github.com/Autodesk/maya-usd/pull/1686)
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- Use the API schema class UsdLuxLightAPI in place of USD typed class [#1701](https://github.com/Autodesk/maya-usd/pull/1701)
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- Adopt use of references when passing ReaderContext when reading RfM [#1653](https://github.com/Autodesk/maya-usd/pull/1653)
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- Update RfMLight translators to use codeless schemas [#1648](https://github.com/Autodesk/maya-usd/pull/1648)
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- Allow usd reader registration for tf type tokens [#1619](https://github.com/Autodesk/maya-usd/pull/1619)
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**Workflow:**
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- Basic Channel Box support for USD prims [#1715](https://github.com/Autodesk/maya-usd/pull/1715)
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- Manage editability of properties [#1700](https://github.com/Autodesk/maya-usd/pull/1700)
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- Ability to select by point instancers, instances and prototypes [#1677](https://github.com/Autodesk/maya-usd/pull/1677)
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- Ability to manage a prim's viewport selectability [#1673](https://github.com/Autodesk/maya-usd/pull/1673)
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- Prevent saving layers with identical names [#1644](https://github.com/Autodesk/maya-usd/pull/1644)
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- Improperly created scene item must not crash move tool [#1636](https://github.com/Autodesk/maya-usd/pull/1636)
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**Render:**
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- Prevent crash when nonexistant instance is selected [#1718](https://github.com/Autodesk/maya-usd/pull/1718)
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- Animal Logic plugin:
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- Bail on proxyDrawOverride user select early if snapping is active [#1711](https://github.com/Autodesk/maya-usd/pull/1711)
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- Properly use fallback color in vp2RenderDelegate [#1692](https://github.com/Autodesk/maya-usd/pull/1692)
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- Fixing lighting issues with UsdPreviewSurface [#1682](https://github.com/Autodesk/maya-usd/pull/1682)
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- Update primvars with instance interpolation when instancing is dirty [#1669](https://github.com/Autodesk/maya-usd/pull/1669)
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- Set the Ufe Identifier on MRenderItems for isolate select support [#1662](https://github.com/Autodesk/maya-usd/pull/1662)
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- Make sure that any prims whose purpose changed get updated [#1661](https://github.com/Autodesk/maya-usd/pull/1661)
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- LightAPI v2 detection code was updated to detect fix in Maya [#1645](https://github.com/Autodesk/maya-usd/pull/1645)
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- useSpecularWorkflow now works [#1638](https://github.com/Autodesk/maya-usd/pull/1638)
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- Fixes incorrect Schlick Fresnel for IBL lighting [#1634](https://github.com/Autodesk/maya-usd/pull/1634)
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- Minor performance improvement for loading scenes into Vp2RenderDelegate [#1633](https://github.com/Autodesk/maya-usd/pull/1633)
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- Support for Hydra's new per-draw-item material tag [#1629](https://github.com/Autodesk/maya-usd/pull/1629)
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## [0.12.0] - 2021-08-23
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**Build:**

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