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2 files changed

+29
-25
lines changed

2 files changed

+29
-25
lines changed

lib/mayaUsd/render/vp2RenderDelegate/renderDelegate.cpp

Lines changed: 19 additions & 19 deletions
Original file line numberDiff line numberDiff line change
@@ -94,7 +94,8 @@ const MString kStructOutputName = "outSurfaceFinal"; //!< Output struct name of
9494
//! Returns a boolean of whether or not we want the standardSurface shader fragment graph fallbacks
9595
bool WantStandardSurfaceFallback()
9696
{
97-
bool useStandardSurface = (MGlobal::executeCommandStringResult("defaultShaderName()") != "lambert1");
97+
bool useStandardSurface
98+
= (MGlobal::executeCommandStringResult("defaultShaderName()") != "lambert1");
9899
if (TfGetEnvSetting(MAYAUSD_VP2_USE_LAMBERT_FALLBACK)) {
99100
// Explicit request for legacy Lambert:
100101
useStandardSurface = false;
@@ -121,22 +122,22 @@ enum class FallbackShaderType
121122
constexpr size_t FallbackShaderTypeCount = static_cast<size_t>(FallbackShaderType::kCount);
122123

123124
//! Array of constant-color shader fragment names indexed by FallbackShaderType
124-
const MString _fallbackShaderNames[] = { _useStandardSurface ?
125-
"FallbackShaderStandardSurface" : "FallbackShader",
126-
"BasisCurvesLinearFallbackShader",
127-
"BasisCurvesCubicFallbackShader",
128-
"BasisCurvesCubicFallbackShader",
129-
"BasisCurvesCubicFallbackShader",
130-
"PointsFallbackShader" };
125+
const MString _fallbackShaderNames[]
126+
= { _useStandardSurface ? "FallbackShaderStandardSurface" : "FallbackShader",
127+
"BasisCurvesLinearFallbackShader",
128+
"BasisCurvesCubicFallbackShader",
129+
"BasisCurvesCubicFallbackShader",
130+
"BasisCurvesCubicFallbackShader",
131+
"PointsFallbackShader" };
131132

132133
//! Array of varying-color shader fragment names indexed by FallbackShaderType
133-
const MString _cpvFallbackShaderNames[] = { _useStandardSurface ?
134-
"FallbackCPVShaderStandardSurface" : "FallbackCPVShader",
135-
"BasisCurvesLinearCPVShader",
136-
"BasisCurvesCubicCPVShader",
137-
"BasisCurvesCubicCPVShader",
138-
"BasisCurvesCubicCPVShader",
139-
"PointsFallbackCPVShader" };
134+
const MString _cpvFallbackShaderNames[]
135+
= { _useStandardSurface ? "FallbackCPVShaderStandardSurface" : "FallbackCPVShader",
136+
"BasisCurvesLinearCPVShader",
137+
"BasisCurvesCubicCPVShader",
138+
"BasisCurvesCubicCPVShader",
139+
"BasisCurvesCubicCPVShader",
140+
"PointsFallbackCPVShader" };
140141

141142
//! "curveBasis" parameter values for three different cubic curves
142143
const std::unordered_map<FallbackShaderType, int> _curveBasisParameterValueMapping
@@ -208,10 +209,9 @@ class MShaderCache final
208209
if (!TF_VERIFY(shaderMgr))
209210
return;
210211

211-
_3dDefaultMaterialShader
212-
= _useStandardSurface ?
213-
shaderMgr->getStockShader(MHWRender::MShaderManager::k3dStandardSurfaceShader) :
214-
shaderMgr->getStockShader(MHWRender::MShaderManager::k3dDefaultMaterialShader);
212+
_3dDefaultMaterialShader = _useStandardSurface
213+
? shaderMgr->getStockShader(MHWRender::MShaderManager::k3dStandardSurfaceShader)
214+
: shaderMgr->getStockShader(MHWRender::MShaderManager::k3dDefaultMaterialShader);
215215

216216
TF_VERIFY(_3dDefaultMaterialShader);
217217

lib/mayaUsd/render/vp2ShaderFragments/shaderFragments.cpp

Lines changed: 10 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -170,12 +170,16 @@ static const TfTokenVector _FragmentNames = { _tokens->BasisCurvesCubicColorDoma
170170
_tokens->usdPreviewSurfaceLightingAPI3,
171171
_tokens->usdPreviewSurfaceCombiner };
172172

173-
static const TfTokenVector _FragmentGraphNames
174-
= { _tokens->BasisCurvesCubicCPVShader, _tokens->BasisCurvesCubicFallbackShader,
175-
_tokens->BasisCurvesLinearCPVShader, _tokens->BasisCurvesLinearFallbackShader,
176-
_tokens->FallbackCPVShader, _tokens->FallbackShader,
177-
_tokens->FallbackCPVShaderStandardSurface, _tokens->FallbackShaderStandardSurface,
178-
_tokens->PointsFallbackCPVShader, _tokens->PointsFallbackShader };
173+
static const TfTokenVector _FragmentGraphNames = { _tokens->BasisCurvesCubicCPVShader,
174+
_tokens->BasisCurvesCubicFallbackShader,
175+
_tokens->BasisCurvesLinearCPVShader,
176+
_tokens->BasisCurvesLinearFallbackShader,
177+
_tokens->FallbackCPVShader,
178+
_tokens->FallbackShader,
179+
_tokens->FallbackCPVShaderStandardSurface,
180+
_tokens->FallbackShaderStandardSurface,
181+
_tokens->PointsFallbackCPVShader,
182+
_tokens->PointsFallbackShader };
179183

180184
namespace {
181185
//! Get the file path of the shader fragment.

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