Custom Pref name #3551
Unanswered
ralphmeijerambassadors
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi,
For our pipeline we are trying to set a custom Pref name on export but I'm struggling how to do it. Houdini expects the Pref name to be 'rest' for certain tools and I want to make sure every asset being exported from Maya to USD has that primvar. The docs on the export command are mentioning the following:
"Determines how to export reference objects for meshes. The reference object's points are exported as a primvar on the mesh object; the primvar name is determined by querying UsdUtilsGetPrefName(), which defaults to pref. "
This implies you can give a name other than the default Pref. Does anyone have more info on how to do that?
Thanks in advance,
Ralph
Beta Was this translation helpful? Give feedback.
All reactions