Skip to content
Discussion options

You must be logged in to vote

Hello @adrdomeniconi ,
In Usd, the mesh and the skel (joints) have to be under a UsdSkelRoot. To achieve that in maya, you would need to wrap no only the joints, but also the mesh under that group that you created. In a future release, you'll be able to use the "Create new Root Prim" option of the export to create the SkelRoot without having to group the entire scene (see attached image).

If you're building the plugin yourself, you can use this commit to have that working: 927b381
Otherwise, you can watch out for a future release in which that will be contained.

Regards,

Replies: 1 comment

Comment options

You must be logged in to vote
0 replies
Answer selected by barbalt
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants