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Describe the bug
We are seeing an issue with LookDevX that is replicable when building against the latest commits that have been staged for Maya USD 0.29 as well as latest top of tree for 0.30. If we build against the commits for 0.28, we do not see this issue. It seems like an incompatibility that has arisen in between those tags. However we haven't bisected further.
The crash occurs in the graph below if I try to delete the connection between standard_surface1 and Output
Steps to reproduce
Steps to reproduce the behavior:
Create a Standard Surface shader connected to the Output
Disconnect the standard surface shader from the output
We get the following crash. I believe this is a regression since 0.28.
Describe the bug
We are seeing an issue with LookDevX that is replicable when building against the latest commits that have been staged for Maya USD 0.29 as well as latest top of tree for 0.30. If we build against the commits for 0.28, we do not see this issue. It seems like an incompatibility that has arisen in between those tags. However we haven't bisected further.
The crash occurs in the graph below if I try to delete the connection between standard_surface1 and Output
Steps to reproduce
Steps to reproduce the behavior:
We get the following crash. I believe this is a regression since 0.28.
Specs (if applicable):
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