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Support the meteresPerUnit flag for usd skeleton exports #4351

@paulgolter

Description

@paulgolter

Support the meteresPerUnit flag for usd skeleton exports
When exporting from Maya to USD using the metersPerUnit flag, the scale factor is only applied to meshes and transforms. Skeletons (joint hierarchies, skin bindings, etc.) are not affected by this flag, which results in mismatched scales when importing into other DCCs such as Houdini.

Proposed feature
Extend the metersPerUnit export flag to also apply to skeleton data. All joint positions, rest transforms, and related skeleton attributes should be scaled consistently with meshes and transforms.

Describe alternatives you've considered
Manually scaling skeletons before export or applying post-export USD scale adjustments, both of which are error-prone and break consistency with other scene data. Exporting meshes instead of skeletons, which result in longer export times and requires considerably more disk space.

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