Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Revisit dropped components #58

Closed
burner1024 opened this issue Dec 27, 2019 · 2 comments
Closed

Revisit dropped components #58

burner1024 opened this issue Dec 27, 2019 · 2 comments
Assignees

Comments

@burner1024
Copy link
Member

burner1024 commented Dec 27, 2019

Need to re-visit previously dropped components, see if any can be re-created now with new sfall capabilities:

  1. unrestricted party AI
  2. silence fake reload
  3. stretch game plot
  4. oxygen tank radon protection
@burner1024 burner1024 self-assigned this Dec 27, 2019
@burner1024
Copy link
Member Author

burner1024 commented Dec 29, 2019

  1. Can't load custom party.txt dynamically now. Probably related to item 2) below.
  2. Bug preventing it still not fixed in sfall.
  3. Still thinking.
  4. Damage is applied via timed_event_p_proc. HOOK_STDPROCEDURE doesn't support it. I see no way to work around this dynamically.

@burner1024
Copy link
Member Author

  1. There's no way to override specific dialog procedures to avoid revealing cities. Hiding them again is possible, but again, no way to override specific dialog message strings dynamically.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant