We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent 2394abb commit 0b260aaCopy full SHA for 0b260aa
scripts_src/brokhill/hcbnkgrd.ssl
@@ -144,6 +144,10 @@ end
144
Movement to attacking the player on sight can be placed in here.*/
145
procedure critter_p_proc begin
146
147
+ // Conspiracy successul, all mutants are "dead".
148
+ if global_var(GVAR_BH_CONSPIRACY) == CONSPIRACY_SUCCESSFUL then destroy_self;
149
+ // TODO: probably same should be done for all mutants in Broken Hills.
150
+
151
// Handle rotation to center of room
152
if( ( anim_busy( self_obj ) == false ) and ( not( combat_is_initialized ) ) ) then begin
153
if( ( self_tile == 11484) and ( self_cur_rot != 3 ) ) then begin
0 commit comments