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Fix mutant prison guard ghost in Broken Hills, closes #208.
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scripts_src/brokhill/hcbnkgrd.ssl

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@@ -144,6 +144,10 @@ end
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Movement to attacking the player on sight can be placed in here.*/
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procedure critter_p_proc begin
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// Conspiracy successul, all mutants are "dead".
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if global_var(GVAR_BH_CONSPIRACY) == CONSPIRACY_SUCCESSFUL then destroy_self;
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// TODO: probably same should be done for all mutants in Broken Hills.
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// Handle rotation to center of room
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if( ( anim_busy( self_obj ) == false ) and ( not( combat_is_initialized ) ) ) then begin
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if( ( self_tile == 11484) and ( self_cur_rot != 3 ) ) then begin

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