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TradeItem.cs
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TradeItem.cs
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/*******************************************************************************
*
* Space Trader for Windows 1.00
*
* Copyright (C) 2016 Keith Banner, All Rights Reserved
*
* Port to Windows by David Pierron & Jay French
* Original coding by Pieter Spronck, Sam Anderson, Samuel Goldstein, Matt Lee
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* If you'd like a copy of the GNU General Public License, go to
* http://www.gnu.org/copyleft/gpl.html.
*
* You can contact the author at [email protected]
*
******************************************************************************/
using System;
namespace SpaceTrader
{
public class TradeItem : IComparable
{
#region Member Declarations
#endregion
#region Methods
public TradeItem(TradeItemType type, TechLevel techProduction, TechLevel techUsage,
TechLevel techTopProduction, int piceLowTech, int priceInc, int priceVariance,
SystemPressure pressurePriceHike, SpecialResource resourceLowPrice, SpecialResource resourceHighPrice,
int minTradePrice, int maxTradePrice, int roundOff)
{
Type = type;
TechProduction = techProduction;
TechUsage = techUsage;
TechTopProduction = techTopProduction;
PriceLowTech = piceLowTech;
PriceInc = priceInc;
PriceVariance = priceVariance;
PressurePriceHike = pressurePriceHike;
ResourceLowPrice = resourceLowPrice;
ResourceHighPrice = resourceHighPrice;
MinTradePrice = minTradePrice;
MaxTradePrice = maxTradePrice;
RoundOff = roundOff;
}
public int CompareTo(object value)
{
int compared = 0;
if (value == null)
compared = 1;
else
{
compared = PriceLowTech.CompareTo(((TradeItem)value).PriceLowTech);
if (compared == 0)
compared = -PriceInc.CompareTo(((TradeItem)value).PriceInc);
}
return compared;
}
public int StandardPrice(StarSystem target)
{
int price = 0;
if (target.ItemUsed(this))
{
// Determine base price on tech level of system
price = PriceLowTech + (int)target.TechLevel * PriceInc;
// If a good is highly requested, increase the price
if (target.PoliticalSystem.Wanted == Type)
price = price * 4 / 3;
// High trader activity decreases prices
price = price * (100 - 2 * (int)target.PoliticalSystem.ActivityTraders) / 100;
// Large system = high production decreases prices
price = price * (100 - (int)target.Size) / 100;
// Special resources price adaptation
if (target.SpecialResource == ResourceLowPrice)
price = price * 3 / 4;
else if (target.SpecialResource == ResourceHighPrice)
price = price * 4 / 3;
}
return price;
}
#endregion
#region Properties
public bool Illegal => Type == TradeItemType.Firearms || Type == TradeItemType.Narcotics;
public int MaxTradePrice { get; }
public int MinTradePrice { get; }
public string Name => Strings.TradeItemNames[(int)Type];
public SystemPressure PressurePriceHike { get; }
public int PriceInc { get; }
public int PriceLowTech { get; }
public int PriceVariance { get; }
public SpecialResource ResourceHighPrice { get; }
public SpecialResource ResourceLowPrice { get; }
public int RoundOff { get; }
public TechLevel TechProduction { get; }
public TechLevel TechTopProduction { get; }
public TechLevel TechUsage { get; }
public TradeItemType Type { get; }
#endregion
}
}