Open
Description
- Switch to single player market. Pricing will remain the same but players will be able to instantly buy items
- Automatically equip newly purchased/discovered items if the adventurer doesn't have a item equipped to that slot
- Provide distinguishing features for jewlery
-- Necklaces will impact chance of discoveries: {necklace == higher chance of gold, amulet == higher chance of health, pendent == discovered XP applies to items and adventurer)
-- Rings will impact the effect of discoveries: {gold, silver, bronze rings == gold bonus, amulet == health bonus, pendent == XP bonus) - Implement a bonus for item name prefix for armor
-- Currently if you have a G19+ weapon and you attack a beast with a matching name prefix or name suffix (second part of the prefix) you get a significant damage bonus. This does not currently apply to armor items which makes the G19 name unlock meaningless for those weapons.
Metadata
Metadata
Assignees
Labels
No labels