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In our Server, there are many, many tall bridges and great buildings.
However, when we view these tall structures, which are often only one or two blocks thick or wide, on BlueMap, due to the LOD for distant scenes (lowres layer), they turn into strange "high walls" that block the skyline.
Could it possible to resolve this issue?
My idea is:
a. Could there be an option to use lower values (as minimum?) rather than the maximum (or nearest) during LOD calculations for interpolation sampling? (Since the heightmap resolution during LOD is lower than one block, this might filter out excessively narrow structures.) (I think it is may most possible)
b. As a solution that’s not quite as straightforward to implement. It might require more sophisticated LOD strategies, possibly involving heightmaps, or something along the lines of what Distant Horizons does.
c. Set up some kind of detection mechanism to filter out floating surface structures that are both too far from the ground and too thin — this could involve combining both height and brightness calculations for better results.
d. Just straight-up filter out any floating structures whose thickness doesn’t meet a certain threshold.
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In our Server, there are many, many tall bridges and great buildings.
However, when we view these tall structures, which are often only one or two blocks thick or wide, on BlueMap, due to the LOD for distant scenes (lowres layer), they turn into strange "high walls" that block the skyline.
Could it possible to resolve this issue?
My idea is:
a. Could there be an option to use lower values (as minimum?) rather than the maximum (or nearest) during LOD calculations for interpolation sampling? (Since the heightmap resolution during LOD is lower than one block, this might filter out excessively narrow structures.) (I think it is may most possible)
b. As a solution that’s not quite as straightforward to implement. It might require more sophisticated LOD strategies, possibly involving heightmaps, or something along the lines of what Distant Horizons does.
c. Set up some kind of detection mechanism to filter out floating surface structures that are both too far from the ground and too thin — this could involve combining both height and brightness calculations for better results.
d. Just straight-up filter out any floating structures whose thickness doesn’t meet a certain threshold.
The text was updated successfully, but these errors were encountered: