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Description
I somewhat understand the math for this better spectrogram visualizations method, and have got it working at least once. However, I couldn't make it "fast"
(Note for future self, technical reasons)
- The interpolation of "target" bins for the shifted frequencies array of the FFT is expensive even for
nearest()
, is band pass the right way to go? - How to reassign in time, what does that even mean? With frequency it's understandable, but I didn't see a relationship with temporal stability and "promises"; in that case should we write to a future pixel of the texture for all points?
Writing that just gave me an very interesting idea: what if we simply integrate all points we have in the FFT in the final texture target!?!?
No need to interpolate at all! I'll HAVE* to investigate this.