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Martin Estgren edited this page Mar 28, 2017
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Here we store public information that doesn't fit into the readme, such as feature progress and code documentation.
- Project Build System.
- Basic OpenGL setup with GLEW and GLFW.
- Simplex noise implementation.
- 2D implementation of Curl noise.
- 3D implementation of Curl noise.
- Particle system.
- Particle system renderer.
- Shaders for visualization.
- Particle scenarios.
- Presentation slides.
- Project report.