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Martin Estgren edited this page Mar 27, 2017
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Here we store public information that doesn't fit into the readme, such as feature progress and code documentation.
- Project Build System.
- Basic OpenGL setup with GLEW and GLFW.
- Perlin Noise implementation.
- 2D implementation of Curl Noise.
- 3D implementation of Curl Noise.
- Particle System on CPU.
- Particle System on GPU.
- Shaders for visualization.