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I have some questions regarding the use of geometricError in 3D Tiles, specifically about how it should be handled in relation to a tile's transform.
Background:
I am developing a WebGL-based 3D Tiles renderer. While reading the specification, I was not able to find a definitive answer to the following:
Before calculating the Screen Space Error (SSE), should the geometricError of a tile be scaled by the scale component extracted from the tile's transform matrix?
When creating 3D Tiles resources, is the geometricError already supposed to include any scaling from the transform? Or is the transform considered a separate scaling that must be applied later? (I realize this can be ambiguous, since a user might apply additional scaling to the root 3D Tiles node at runtime.)
The documentation about geometricError does not seem to clarify this point. Could you please explain the intended workflow, or point to any relevant part of the specification? Thank you!