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Flipped normals on Snowdon balustrade #155

@r-veenstra

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@r-veenstra

Noticing flipped normals on Snowdon Architectural, top balustrade.

Exported with latest main and tiled with latest tiler. Flipped normals appear in the exported glTF when imported into Blender.

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An FBX export from Revit in Unreal, and the FBX in Blender and 3DS Max is okay too

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Curiously, that same FBX uploaded to ion and tiled has bad normals. I've seen stuff like this before with negative scale values? Perhaps Blender/Unrela are handing the FBX better?

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Also this area, normals are flipped in our export, but fine in FBX

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And these panels on the stairs

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Note the FBX version (pink) appears ok

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