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Description
Noticing flipped normals on Snowdon Architectural, top balustrade.
Exported with latest main and tiled with latest tiler. Flipped normals appear in the exported glTF when imported into Blender.
An FBX export from Revit in Unreal, and the FBX in Blender and 3DS Max is okay too
Curiously, that same FBX uploaded to ion and tiled has bad normals. I've seen stuff like this before with negative scale values? Perhaps Blender/Unrela are handing the FBX better?
Also this area, normals are flipped in our export, but fine in FBX
And these panels on the stairs
Note the FBX version (pink) appears ok
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