From 819d11f19039f9d8dc945cbf5ca67c4d3aedf024 Mon Sep 17 00:00:00 2001 From: Kevin Ring Date: Mon, 3 Oct 2022 10:13:41 +1100 Subject: [PATCH] Bump version, update CHANGES.md. --- CHANGES.md | 8 +++++--- CesiumForUnreal.uplugin | 4 ++-- extern/cesium-native | 2 +- package.json | 2 +- 4 files changed, 9 insertions(+), 7 deletions(-) diff --git a/CHANGES.md b/CHANGES.md index a91d75ecb..6593f5f81 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -1,18 +1,20 @@ # Change Log -### ? - ? +### v1.18.0 - 2022-10-03 ##### Additions :tada: - Improved the dithered transition between levels-of-detail, making it faster and eliminating depth fighting. -- Add an option on the `Cesium3DTileset` to change the tileset's mobility. This allows users to make tileset movable at runtime, if needed. +- Added an option to `Cesium3DTileset` to change the tileset's mobility, rather than always using Static mobility. This allows users to make a tileset movable at runtime, if needed. - `ACesiumCreditSystem` now has a Blueprint-accessible property for the `CreditsWidget`. This is useful to, for example, move the credits to an in-game billboard rather than a 2D overlay. ##### Fixes :wrench: -- Fixed a bug where collision settings were only being applied to the first primitive in a glTF. +- Fixed a bug where collision settings were only applied to the first primitive in a glTF. - Fixed a bug where the Screen Credits Decorator prevented the Rich Text Block Image Decorator from working. +In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.19.0 to v0.20.0. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native. + ### v1.17.0 - 2022-09-01 ##### Additions :tada: diff --git a/CesiumForUnreal.uplugin b/CesiumForUnreal.uplugin index 9d0ad2004..0de780b04 100644 --- a/CesiumForUnreal.uplugin +++ b/CesiumForUnreal.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, - "Version": 33, - "VersionName": "1.17.0", + "Version": 34, + "VersionName": "1.18.0", "FriendlyName": "Cesium for Unreal", "Description": "Unlock the 3D geospatial ecosystem in Unreal Engine with real-world 3D content and a high accuracy full-scale WGS84 globe.", "Category": "Geospatial", diff --git a/extern/cesium-native b/extern/cesium-native index 8d7ca6b0d..c29a769a6 160000 --- a/extern/cesium-native +++ b/extern/cesium-native @@ -1 +1 @@ -Subproject commit 8d7ca6b0dd5ad95fb499b02e2a742ae609c904ba +Subproject commit c29a769a6f13ab148343b24eb7c17f616199a4a0 diff --git a/package.json b/package.json index a53a6b92e..1606be9de 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "cesium-unreal", - "version": "1.17.0", + "version": "1.18.0", "description": "Cesium for Unreal", "main": "index.js", "directories": {