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Quick Launch on Android device crashes on startup #1712

@CoulterMDP

Description

@CoulterMDP

What happened?

Hope this is the right place for a potential bug report. Upon quick-launching my app to Android, I receive the following on or immediately after the UE splash:

  • Fatal error: FMallocBinned Attempt to GetAllocationSizeExternal an unrecognized pointer
    The level fails to load when any CES tileset is added, notably when loading from CES Ion and an ellipsoid.

I am new to Android development, but I have had success launching without a CES tileset. Maybe this is an issue with the latest version of CES (2.17.0) for UE (5.6)?

See the attached the abd logcat file.

MDP_pixel8pro_crash.txt

Environment

Cesium for Unreal version: 2.17.0
Unreal Engine Version: 5.6
Operating System: Windows 11

Reproduction steps

  1. Create new UE project on 5.6 and install CES 2.17.0
  2. Add CES 3D Tileset to level (Google, World Terrain, ...)
  3. Quick-deploy to Android device
  4. See crash on or immediately after UE splash, before level load

Supporting evidence

See prior logcat file.

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