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Description
What happened?
Hope this is the right place for a potential bug report. Upon quick-launching my app to Android, I receive the following on or immediately after the UE splash:
- Fatal error: FMallocBinned Attempt to GetAllocationSizeExternal an unrecognized pointer
The level fails to load when any CES tileset is added, notably when loading from CES Ion and an ellipsoid.
I am new to Android development, but I have had success launching without a CES tileset. Maybe this is an issue with the latest version of CES (2.17.0) for UE (5.6)?
See the attached the abd logcat file.
Environment
Cesium for Unreal version: 2.17.0
Unreal Engine Version: 5.6
Operating System: Windows 11
Reproduction steps
- Create new UE project on 5.6 and install CES 2.17.0
- Add CES 3D Tileset to level (Google, World Terrain, ...)
- Quick-deploy to Android device
- See crash on or immediately after UE splash, before level load
Supporting evidence
See prior logcat file.
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bugSomething isn't workingSomething isn't working