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Implicit tile not refining correctly #11564
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My team was working with a 3D Tiles 1.1 tileset with implicit tiling. Nothing particularly unusual about this one, it's an octree with a box bounding volume. The GE value at the root tile seems reasonable for most of the tileset except this one.
Unfortunately I can't share the data for this one, only a couple select screenshots to show the issue:
When I zoom in on this building, it's still blurry and the tile is huge. However, if you look to the right side, the neighbor tile (same size as this one) has refined once or twice.
Furthermore, if I fly to another side of the building and zoom in very close, it does finally refine, but zooming in further it goes back to blurry again:
Also note that this does not happen in Cesium for Unreal, the tile refines just fine
This effect seems to be sensitive to camera angle, the problem shows up more/less depending on which direction the camera is facing.
As for things to look into:
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