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[FEATURE] Mapcycle Manager Quality Improves #151

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4 of 11 tasks
xdedeone opened this issue Oct 14, 2024 · 2 comments
Open
4 of 11 tasks

[FEATURE] Mapcycle Manager Quality Improves #151

xdedeone opened this issue Oct 14, 2024 · 2 comments
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@xdedeone
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๐ŸŽฎ Target Game

  • Halo PC (retail)
  • Halo Custom Edition (CE)
  • Both (cross-compatibility)

๐Ÿ› ๏ธ Server Extension

  • SAPP
  • PHASOR

๐Ÿ—บ๏ธ Custom Map Usage

  • Yes ๐Ÿ‘
  • No โŒ
  • Unsure โ“

๐ŸŽฏ Gametype Specificity

  • Yes ๐Ÿ‘
  • No โŒ
  • Unsure โ“

๐Ÿ“ Feature Details

I want some improves to be aplicated to Mapcycle Manager script

  1. Script Commands to manage script mapcycle
  • /next : Command to skip to next map on mapcycle
  • /prev : Command to skip to previus map on mapcycle
  • /begin : Command to restart mapcycle an start on first map
  • /restart : Command to restart current map
  • /map : Command to setup specific map and gametype (like sv_map stock command)
  1. Option to sort randomly defined mapcycles by boolean

This option is specific focused on some mapcycles setups.
With many custom maps, or many diferent gametypes, its a good idea setup mapcycle randomly for a fresh and no an specific order for maps/gametypes, so maybe can configure random sort based on specific mapcycle. Like:

  • custom_sort = true
  • classic_sort = false
  • small_sort = true
  • ctf_sort = true
  • medium_sort = false

๐Ÿ“ˆ Potential Impact

  • A new and fresh game experience, for no lineal and boring classic mapcycle.
  • Good potential for allow multiple servers experience in just 1 server. For example setup so many mapcycles like /race, /ctf, /mixed_maps, /mixed_gametypes, /small_custom_maps, /small_classic_maps etc.
  • Great for clan sessions, to easily setup custom games, classic games or scrim games

๐Ÿ—’๏ธ Additional Notes

No response

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Thanks for submitting a ticket. I will respond within 2 business days of submission. Stay tuned.

@Chalwk
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Chalwk commented Oct 15, 2024

Done. Let me know if there's anything else I can do to help.

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