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Planned Features
Eric Christenson edited this page Apr 1, 2014
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The following features are presented in no particular order, nor are they exhaustive. Items with strikethrough have been completed.
Dash will support audio.
- OpenAL support
- Script controls
- Play/Pause/Stop
- Volume
- Loop
- File formats?
Dash will support animation via .fbx files.
- FBX format support
- Script controls
- Play/Pause/Reset
- Jump to frame
Normal mapsSpecular maps- Transparent Objects - #81
- Shadow maps - #82
- Cached shadow maps
- Cascaded shadow maps
- 2D Pipeline
- Physically based rendering
- Draw immediate
- Environment probes
Our team has previous experience with Bullet Physics, but have no current plans to bind the Bullet library to D.
Dash will feature UI support through Awesomium initially, but we plan to switch to Chromium Embedded Framework in the future. Another possibility is creating our own UI system, code named Dewey.
- In-engine text debugging
- Text displays relative to objects in 3D space
We have no current plans to integrate a particle system, but it is something we would like to look into.