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Daniel Jost edited this page Feb 3, 2014 · 18 revisions

The following features are presented in no particular order, nor are they exhaustive.

Audio

Dash will support audio.

  • OpenAL support
  • Script controls
    • Play/Pause/Stop
    • Volume
    • Loop
  • File formats?

Animation

Dash will support animation via .fbx files.

  • FBX format support
  • Script controls
    • Play/Pause/Reset
    • Jump to frame

Shaders

  • Normal maps
  • Specular maps
  • Bump maps

Physics

Dash will use Bullet for physics.

UI

  • In-engine text debugging
    • Text displays relative to objects in 3D space
  • What framework are we using? Awesomium?

Particles (?)

I'm not sure what particles will entail yet.