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[ Xedra Evolved ] Continue on the XE CI Journey (#83442)
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9 files changed

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-6
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9 files changed

+149
-6
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data/mods/Xedra_Evolved/mutations/paraclesians/arvore_mutations.json

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@@ -76,6 +76,7 @@
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"type": "mutation",
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"name": { "str": "Patches of Moss" },
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"points": 1,
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"purifiable": false,
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"visibility": 5,
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"ugliness": 3,
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"bodytemp_modifiers": [ 250, 600 ],
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"id": "ARVORE_VERDANT_HAIR",
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"name": { "str": "Verdant Hair" },
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"points": 2,
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"purifiable": false,
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"visibility": 6,
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"ugliness": -3,
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"description": "Your hair now has flowers and small vines and leaves growing in it. It's pleasant to look at but has no further game effect.",

data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json

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@@ -353,6 +353,7 @@
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"id": "HOMULLUS_CBM_MANA_1",
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"name": "Cybernetic Adaptation",
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"points": 4,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Your leylines have begun adapting to electronic interference. Halves the mana penalty caused by stored bionic power.",
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"id": "HOMULLUS_CBM_MANA_2",
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"name": "Complete Cybernetic Adaptation",
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"points": 8,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Your leylines have fully adapted to electronic interference. You no longer suffer any mana penalty for stored bionic power.",
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"id": "HOMULLUS_GAIN_BIONIC_POWER",
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"name": "Echoes of the Streets",
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"points": 5,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Though much of humanity has died, their echoes remain in the places they once called home. The Homullus can draw on those echoes to restore their bionic power.",

data/mods/Xedra_Evolved/mutations/paraclesians/paraclesian_mutations.json

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"id": "PARACLESIAN_STR_DEX_1",
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"name": { "str": "Fae Prowess" },
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"points": 1,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"changes_to": [ "PARACLESIAN_STR_DEX_2" ],
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"id": "PARACLESIAN_STR_DEX_2",
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"name": { "str": "Fae Puissance" },
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"points": 1,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"prereqs": [ "PARACLESIAN_STR_DEX_1" ],
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"id": "PARACLESIAN_INT_PER_1",
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"name": { "str": "Fae Discernment" },
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"points": 1,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"changes_to": [ "PARACLESIAN_INT_PER_2" ],
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"id": "PARACLESIAN_INT_PER_2",
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"name": { "str": "Fae Acumen" },
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"points": 1,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"prereqs": [ "PARACLESIAN_INT_PER_1" ],
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"id": "PARACLESIAN_FAE_SIGHT_1",
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"name": { "str": "Fae Sight" },
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"points": 1,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"changes_to": [ "PARACLESIAN_FAE_SIGHT_2" ],
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"id": "PARACLESIAN_FAE_SIGHT_2",
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"name": { "str": "Wyrd Sight" },
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"points": 1,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"prereqs": [ "PARACLESIAN_FAE_SIGHT_1" ],
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"id": "CLOUD_OF_STEAM_SYLPH",
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"name": { "str": "Cloud of Steam" },
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"points": 3,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Upon gaining this ability the Sylph gains the ability to create a cloud of damaging steam.",
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"id": "CLOUD_OF_STEAM_UNDINE",
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"name": { "str": "Cloud of Steam" },
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"points": 3,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Upon gaining this ability the Undine gains the ability to create a cloud of damaging steam.",
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"id": "CREATE_LIGHT_SYLPH",
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"name": { "str": "Create Light" },
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"points": 3,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Upon gaining this ability the Sylph gains the ability to create light.",
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"id": "CREATE_LIGHT",
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"name": { "str": "Create Light" },
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"points": 3,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Upon gaining this ability the Salamander gains the ability to create light.",
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"id": "ELEMENTAL_MANA1",
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"name": "Born of the Elements",
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"points": 1,
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"purifiable": false,
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"description": "Your connection to this world is deep and rewards you with additional mana.",
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"changes_to": [ "ELEMENTAL_MANA2" ],
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"types": [ "MANA_ADD" ],
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"id": "ELEMENTAL_MANA2",
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"name": "Change with the Seasons",
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"points": 3,
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"purifiable": false,
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"description": "You are able to store more mana in your body than usual.",
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"changes_to": [ "ELEMENTAL_MANA3" ],
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"types": [ "MANA_ADD" ],
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"id": "ELEMENTAL_MANA3",
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"name": "Walking Ley Line",
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"points": 8,
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"purifiable": false,
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"description": "You are able to store a lot more mana in your body than usual.",
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"types": [ "MANA_ADD" ],
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"category": [ "UNDINE", "SALAMANDER", "ARVORE", "IERDE", "HOMULLUS", "SYLPH" ],
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"id": "WIND_BLOWS_WILLOW_BENDS_ARVORE",
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"name": { "str": "The Wind Blows, the Willow Bends" },
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"points": 4,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Upon gaining this ability, you gain the ability to enhance your dodge capabilities.",
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"id": "WIND_BLOWS_WILLOW_BENDS_SYLPH",
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"name": { "str": "The Wind Blows, the Willow Bends" },
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"points": 4,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Upon gaining this ability, you gain the ability to enhance your dodge capabilities.",
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"id": "PARACLESIAN_LEARN_GOSSAMER_RECIPES",
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"name": { "str": "Gossamer Artisan" },
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"points": 4,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Like your fae ancestors, you can turn gossamer into clothing and armor. Activate this trait to learn a gossamer recipe (once per week).",
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"id": "PARACLESIAN_MAKE_GOSSAMER",
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"name": { "str": "Gossamerwright" },
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"points": 6,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Your manipulation of gossamer has advanced to the point where you can make it yourself out of mundane cotton and moonlight.",
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"id": "HOMULLUS_WISHES_TO_CONVERSE",
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"name": { "str": "Desire for Conversation" },
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"points": 0,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "The Dollkin casts this spell to force a conversation with anyone, once. If they've heard the Dollkin out and decided they wish not to speak again it will not work.",

data/mods/Xedra_Evolved/mutations/paraclesians/salamander_mutations.json

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"id": "SALAMANDER_WATER_TO_BOOZE",
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"name": { "str": "Burning Water" },
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"points": 0,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Upon gaining this ability the Salamander learns how to convert water into very strong alcohol.",
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"id": "SALAMANDER_WATER_TO_FUEL",
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"name": { "str": "Fire From Water" },
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"points": 6,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "Upon gaining this ability the Salamander learn how to convert water directly into fuel. This is an intensely draining activity.",
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"id": "SALAMANDER_EARS",
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"name": { "str": "Salamander Ears" },
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"points": 1,
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"purifiable": false,
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"visibility": 2,
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"ugliness": 0,
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"description": "The Salamander's ears narrow to a point, like tongues of leaping flame. While distinctive, this has no gameplay effects.",

data/mods/Xedra_Evolved/mutations/paraclesians/sylph_mutations.json

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"id": "SLYPH_RESIST_COLD",
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"name": { "str": "Resist Cold" },
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"points": 3,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "The Sylph gains a resistance to cold and cold based damage.",
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"id": "SLYPH_RESIST_COLD2",
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"name": { "str": "Born of a Gale" },
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"points": 6,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "The Sylph gains a resistance to cold and cold based damage.",
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"id": "SYLPH_BONUS_RANGE",
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"name": { "str": "Wind-Carried Weapons" },
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"points": 3,
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"purifiable": false,
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"visibility": 0,
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"ugliness": 0,
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"description": "The winds surge around the Sylph as they attack, guiding their projectiles to the target. The range of the Sylph's weapons is increased.",

data/mods/Xedra_Evolved/mutations/paraclesians/undine_mutations.json

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"visibility": 0,
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"ugliness": 0,
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"description": "Upon gaining this ability the Undine learns how to convert salt water into freshwater and vice versa.",
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"category": [ "UNDINE" ]
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"category": [ "UNDINE" ],
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"purifiable": false
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},
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{
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"type": "mutation",
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"visibility": 0,
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"ugliness": 0,
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"description": "Upon gaining this ability the Undine learns how to foul water, making it murky and possibly infested. Conversely, the Undine can also cleanse water that is not already clean.",
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"category": [ "UNDINE" ]
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"category": [ "UNDINE" ],
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"purifiable": false
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},
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{
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"type": "mutation",
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"visibility": 0,
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"ugliness": 0,
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"description": "Upon gaining this ability the Undine learns how to convert various liquids into freshwater.",
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"category": [ "UNDINE" ]
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"category": [ "UNDINE" ],
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"purifiable": false
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},
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{
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"type": "mutation",
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"visibility": 2,
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"ugliness": 0,
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"description": "The Undine's ears are longer and pointed, like a stream of water poured into a glass from on high. This is purely cosmetic.",
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"category": [ "UNDINE" ]
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"category": [ "UNDINE" ],
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"purifiable": false
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},
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{
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"type": "mutation",
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"points": 4,
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"description": "Undines are born of the flowing waters and the waters provide for their children. While submerged in fresh water, any thirst you have will be slaked.",
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"prereqs": [ "UNDINE_SLEEP_WATER" ],
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"category": [ "UNDINE" ]
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"category": [ "UNDINE" ],
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"purifiable": false
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},
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{
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"type": "mutation",
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"ugliness": 0,
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"description": "The waters come to the Undine's defense. When attacked, there is a chance that a burst of water will surge out and push their attackers back.",
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"prereqs": [ "UNDINE_ESCAPE_GRABS" ],
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"category": [ "UNDINE" ]
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"category": [ "UNDINE" ],
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"purifiable": false
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},
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{
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"type": "mutation",

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