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Items that make noise when active self-delete after a turn #81719

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@Little-119

Description

@Little-119

Describe the bug

Some items, when activated, are being deleted after a turn, with any contents like fuel or batteries being dropped on the ground.
The pattern I notice is that they make noise, and I'm not sure whether it's the echoing to log part or the emitting a sound that might be audible to creatures part.

These items were deleted after a turn of being activated:
Chainsaw, radio, noise maker, geiger counter (continuous scan), mp3 player, smartphone - music

These items were not:
flashlight, smartphone - flashlight, gasoline lantern, heelys, EOD helmet, military flight helmet, shooter's earmuffs

Attach save file

N/A

Steps to reproduce

  1. Spawn a noise-making item, such as a chainsaw or noisemaker
  2. Turn it on
  3. Pass a turn or so
  4. Open your inventory to observe that the item is gone

Expected behavior

For radios, chainsaws, etc, to not, y'know, disappear spontaneously after making one noise

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: Distributor ID: Debian; Description: Debian GNU/Linux 12 (bookworm); Release: 12; Codename: bookworm;
  • Game Version: cdda-experimental-2025-07-10-1440 9b45d0c [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Portal Storms Ignore NPCs [personal_portal_storms]
    ]

Additional context

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