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blogs/lambda_fortress/lf_status_update_3.html

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@@ -23,14 +23,14 @@ <h2><ins>Kill Feed Icons</ins></h2>
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<h2><ins>New NPC Details and Functions</ins></h2>
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<p>We've created unique heads for most enemies when performing kills that decapitate.</p>
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<img src="./res/blogImages/lambda_fortress/heads.png">
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<img src="./res/blogImages/lambda_fortress/Heads.png">
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<p>Each enemy faction now also has its own unique fire particles.</p>
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<img src="./res/blogImages/lambda_fortress/flames.png">
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<img src="./res/blogImages/lambda_fortress/Flames.png">
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<p>Sapping NPCs looks a lot nicer now, as they all have unique sapper placements.
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Some NPCs even react differently when sapped, such as the Manhacks going crazy and Rollermines going into their self-destruct sequence.</p>
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<img src="./res/blogImages/lambda_fortress/sapping.png">
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<img src="./res/blogImages/lambda_fortress/Sapping.png">
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<p>Rollermines can also be killed by throwing liquids at them, which we think is both a neat detail and an extra use for the liquid throwable weapons.</p>
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