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Commit 764bd61

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committedAug 28, 2023
added gitignore, use ResourceLoader.exists instead of FileAccess
1 parent f32b085 commit 764bd61

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2 files changed

+19
-4
lines changed

2 files changed

+19
-4
lines changed
 

‎.gitignore

+15
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,15 @@
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# Godot 4+ specific ignores
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.godot/
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json

‎addons/codeandweb.texturepacker/texturepacker_import_spritesheet.gd

+4-4
Original file line numberDiff line numberDiff line change
@@ -79,7 +79,7 @@ func _import(source_file, save_path, options, r_platform_variants, r_gen_files):
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var sheetFolder = source_file.get_basename()+".sprites"
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create_folder(sheetFolder)
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for sheet in sheets.textures:
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var sheetFile = source_file.get_base_dir()+"/"+sheet.image
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var image = ResourceLoader.load(sheetFile, "ImageTexture")
@@ -90,8 +90,8 @@ func _import(source_file, save_path, options, r_platform_variants, r_gen_files):
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create_atlas_textures(sheetFolder, sheet, image, r_gen_files)
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return ResourceSaver.save(Resource.new(), "%s.%s" % [save_path, _get_save_extension()])
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func create_folder(folder):
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var dir := DirAccess.open("res://")
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if !dir.dir_exists(folder):
@@ -109,7 +109,7 @@ func create_atlas_textures(sheetFolder, sheet, image, r_gen_files):
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func create_atlas_texture(sheetFolder, sprite, image, r_gen_files):
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var name = sheetFolder+"/"+sprite.filename.get_basename()+".tres"
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var texture
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if FileAccess.file_exists(name):
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if ResourceLoader.exists(name, "AtlasTexture"):
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texture = ResourceLoader.load(name, "AtlasTexture")
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else:
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texture = AtlasTexture.new()

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