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Framerate Issues of the LIDAR Simulation #5

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ProfFan opened this issue Jan 22, 2018 · 1 comment
Open

Framerate Issues of the LIDAR Simulation #5

ProfFan opened this issue Jan 22, 2018 · 1 comment
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help wanted Extra attention is needed PRIO:LOW
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@ProfFan
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ProfFan commented Jan 22, 2018

The framerate drops significantly when the number of LIDAR scans is large. Consider batching the line trace queries or find a way to parallelize them.

Currently all such queries are executed in the main thread. Locking issues may exist as the raytracing locks the Unreal World.

@ProfFan ProfFan added this to the 1.0 Release milestone Jan 22, 2018
@ProfFan ProfFan added help wanted Extra attention is needed PRIO:LOW labels Jan 22, 2018
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ProfFan commented Jan 27, 2019

Note that PhysX dropped the interface that allows batch collision query. Still finding a method to do this.

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