Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Both shadercache and compatdata are required to count as sync-able #176

Open
Desdaemon opened this issue Feb 25, 2024 · 0 comments
Open

Comments

@Desdaemon
Copy link

Desdaemon commented Feb 25, 2024

I was looking into why CryoUtilities wasn't syncing any of my compatdata from internal storage to the SD card, and I came across these lines:

if contains(storage.RightCompatDirectories, gameString) && contains(storage.RightShaderDirectories, gameString) {
d.right = append(d.right, gameString)
}

I then double-checked that my shadercache is empty since I must have disabled it some time ago. Would it be possible to sync games if they only have compatdata? Thanks for your hard work!

Note: For anyone running into this issue, here's a temporary fix:

cd ~/.local/share/Steam/steamapps
mkdir shadercache
cd shadercache
for f in $(ls ../compatdata); do mkdir $f; done
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant