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Conker: Live and Reloaded [MS-081] [1.02] #1093

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mnadareski opened this issue May 24, 2021 · 0 comments
Open

Conker: Live and Reloaded [MS-081] [1.02] #1093

mnadareski opened this issue May 24, 2021 · 0 comments
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region-us-canada Region 1/NTSC state-booting Shows splash screens, logos, intros, etc and/or has audible effects, but doesn't progress further. type-retail uses-ltcg xdk-5849

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@mnadareski
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On build df22c8b:

Attempted to boot and got locked on the initial title screen
image

The following messages were in the log:

[0x49CC] INFO : VTXSH   Please report that Conker: Live and Reloaded shows the following message:
LOG_TEST_CASE: g_Xbox_VertexShader_Handle != Handle
In CxbxImpl_SetVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 1512)
[0x49CC] INFO : VTXSH   Please report that Conker: Live and Reloaded shows the following message:
LOG_TEST_CASE: Not in shader program mode after SetVertexShader trampoline
In CxbxImpl_SetVertexShader (D:\a\Cxbx-Reloaded\Cxbx-
[0x1894] INFO : PSHB    Please report that Conker: Live and Reloaded shows the following message:
LOG_TEST_CASE: HLE_draw_inline_buffer
In HLE_draw_inline_buffer (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbPushBuffer.cpp line 139)

XBE Info: Xbe.txt
Kernel Debug: KrnlDebug.txt

@Margen67 Margen67 added region-us-canada Region 1/NTSC state-booting Shows splash screens, logos, intros, etc and/or has audible effects, but doesn't progress further. type-retail uses-ltcg xdk-5849 labels May 24, 2021
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Labels
region-us-canada Region 1/NTSC state-booting Shows splash screens, logos, intros, etc and/or has audible effects, but doesn't progress further. type-retail uses-ltcg xdk-5849
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